Hello guys,
I'm new to Pico-8, but not new to programming in general. Before, I used Codea, Love2D, Corona, Gideros, Polycode and tried some other frameworks. I managed to code some, more or less, simple apps (mostly for drawing/animating stuff) but no games at all. I want to change that, because I love games and the good ol' days! Pico seems to be quite accessible. - With all its constraints it might be even the right tool and should be able to hold me back from overestimate myself. It might also help me to understand the hardware side of things a little better. (Which is very important to me.)
As of right now, I have a hard time to wrap my head around everything, since I was used to have a handful of helpful little functions, like tweens, meshes, etc. Also the lack of math knowledge seems to fight me also, as I now have to write all these function myself. But I think I get there slowly...
Since ever I dreamed to make a small rpg. Something like Pokemon or a some sort of a [b]survival game
Hello guys,
I'm new to Pico-8, but not new to programming in general. Before, I used Codea, Love2D, Corona, Gideros, Polycode and tried some other frameworks. I managed to code some, more or less, simple apps (mostly for drawing/animating stuff) but no games at all. I want to change that, because I love games and the good ol' days! Pico seems to be quite accessible. - With all its constraints it might be even the right tool and should be able to hold me back from overestimate myself. It might also help me to understand the hardware side of things a little better. (Which is very important to me.)
As of right now, I have a hard time to wrap my head around everything, since I was used to have a handful of helpful little functions, like tweens, meshes, etc. Also the lack of math knowledge seems to fight me also, as I now have to write all these function myself. But I think I get there slowly...
Since ever I dreamed to make a small rpg. Something like Pokemon or a some sort of a [b]survival game


