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Cart [#23196#] | Copy | Code | 2016-06-19 | Link
5

A demake of the DOS intro for Ultima V, one of my favourite games of all time. You can watch the original intro here: https://www.youtube.com/watch?v=3XN1mdyvZvM

Holding down Button 1 (Z) will speed up the animation, pressing Button 2 (X) will skip to the next scene; otherwise this is non-interactive.

Turns out that 16x16 sprites blow out the spritesheet pretty quickly, so I had to pack extra sprites into map data and didn't have enough leftover space for fancy logo lettering; but I quite like how the demade titling turned out anyway. Otherwise I've tried to be as faithful to the original as possible, including reverse engineering the in-memory tile animations they used, which was a learning experience. I scored it using Stones rather than the original intro music though, because Stones is kind of the signature tune of the Ultima series.

The music only lasts for about 2/3rds of the intro and then lapses into silence until the sequence restarts; I could update it to segue into a second track, and I could also try some cart compression techniques to squeeze in larger title art. But I'm posting this now because I suspect it's as done as it'll get.

ultima
P#23197 2016-06-19 07:05

21

Cart [#19342#] | Copy | Code | 2016-03-21 | Link
21

A demake of MT-32 music tracks from Ultima VII, half-assedly arranged for pico8's 4-channel synth. This started out as a way to practice transcribing music by ear, but in the end I cheated and used the original MIDIs as a reference.

It currently includes only the diegetic music from the game, i.e. music that plays from instruments in the game world. I may try to squeeze in one of the longer themes from the game as well, though the cart is kinda tight for sfx space.

music ultima
P#19343 2016-03-21 09:54


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