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Cart #29739 | 2016-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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So this is a vaguely Dreamcast system menu-ish raster-based demo thingy with waves coming out of the center, slightly rising and falling and eventually disappearing in the background. Thought the end result looked nice enough to share with you all.

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Cart #40070 | 2017-04-30 | Code ▽ | Embed ▽ | No License
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Alchemy Quest is a WIP port of the puzzle game OpenAlchemist, which was developed by Guillaume Delhumeau and Antoine Morineau.

The objective of the game is to combine three pieces of the same type together, which merges them into a different piece. As more pieces are unlocked, the falling pieces become more varied and the game becomes more difficult. The pieces don't drop automatically, which means the player can take their time before deciding where to drop and how to rotate the piece.

CONTROLS:

left/right - move piece
down - drop piece
(Z) - rotate counterclockwise

[ Continue Reading.. ]

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This is a set of sprites and functions that allow the user to draw text with a proportional font. The font covers upper and lowercase, digits and basic punctuation. This set is not as compact as the others right now, demanding 16 sprites, but it provides, IMO, more readable characters.

current version:

  • switched from using the bottom 16 sprites in the first page to a 4x4 area in the first page
  • restored all characters to their intended designs
    old versions:


  • with some heavy optimization and small sacrifices, shrunk the font down to 16 sprites.
  • fixed the colon/semicolon

  • added digits and equal sign


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Cart #tetromix-3 | 2021-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Inspired by the PicoMino game, I decided to create my own attempt at replicating the famous Russian puzzle game.

Pretty much all the expected functionality is available, such as 1- and 2-player gameplay, preliminary sound and graphical effects, level (garbage height) and speed selection, etc.

MODES:

The game provides two modes: A (endless) and B (25 lines).

In the A mode, the game continues until any of the players top out (until the game can't put a new piece on top of the playfield).
In a 2-player game, the surviving player is declared the winner.

In the B mode, the game also ends if the player eliminates 25 lines of blocks.

[ Continue Reading.. ]

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