usr_share [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=12876 waves demo <p> <table><tr><td> <a href="/bbs/?pid=29740#p"> <img src="/bbs/thumbs/pico29739.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=29740#p"> waves demo 0.1</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=29740#p"> [Click to Play]</a> </td></tr></table> </p> <p>So this is a vaguely Dreamcast system menu-ish raster-based demo thingy with waves coming out of the center, slightly rising and falling and eventually disappearing in the background. Thought the end result looked nice enough to share with you all.</p> https://www.lexaloffle.com/bbs/?tid=27778 https://www.lexaloffle.com/bbs/?tid=27778 Fri, 30 Sep 2016 12:48:51 UTC Alchemy Quest <p> <table><tr><td> <a href="/bbs/?pid=25714#p"> <img src="/bbs/thumbs/pico40070.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=25714#p"> Alchemy Quest 0.3</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=25714#p"> [Click to Play]</a> </td></tr></table> </p> <p>Alchemy Quest is a WIP port of the puzzle game <a href="http://www.openalchemist.com/">OpenAlchemist</a>, which was developed by Guillaume Delhumeau and Antoine Morineau.</p> <p>The objective of the game is to combine three pieces of the same type together, which merges them into a different piece. As more pieces are unlocked, the falling pieces become more varied and the game becomes more difficult. The pieces don't drop automatically, which means the player can take their time before deciding where to drop and how to rotate the piece.</p> <p><strong>CONTROLS:</strong></p> <p><strong>left/right</strong> - move piece<br /> <strong>down</strong> - drop piece<br /> <strong>&#9711;</strong> (Z) - rotate counterclockwise<br /> <strong>&#10005;</strong> (X) - rotate clockwise</p> <p><strong>TODO:</strong></p> <ul> <li>Scoring system</li> <li>Music and sound effects</li> <li>Puzzle stages (maybe?)</li> </ul> <p><strong>LICENSE:</strong></p> <p>This program is free software; you can redistribute it and/or<br /> modify it under the terms of the GNU General Public License<br /> as published by the Free Software Foundation; either version 2<br /> of the License, or (at your option) any later version.</p> <p>This program is distributed in the hope that it will be useful,<br /> but WITHOUT ANY WARRANTY; without even the implied warranty of<br /> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the<br /> GNU General Public License for more details.</p> <p>You should have received a copy of the GNU General Public License<br /> along with this program; if not, write to the Free Software<br /> Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.</p> <p><strong>CHANGE LOG / OLD VERSIONS:</strong><br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> Version 0.3 (current):</p> <ul> <li>Replaced the title screen and in-game backgrounds</li> <li>Added basic sound effects</li> <li>Changed the scoring system again (and removed the scoring help screen)</li> <li>Added a falling effect on game over</li> <li>Lots of slight tweaks and fixes</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=25714#p"> <img src="/bbs/thumbs/pico25822.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=25714#p"> Alchemy Quest 0.2</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=25714#p"> [Click to Play]</a> </td></tr></table> <br /> Version 0.2:</p> <ul> <li>Added a scoring system</li> <li>Added a simple help screen</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=25714#p"> <img src="/bbs/thumbs/pico25712.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=25714#p"> Alchemy Quest 0.1</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=25714#p"> [Click to Play]</a> </td></tr></table> <br /> </div></div></div></p> https://www.lexaloffle.com/bbs/?tid=3900 https://www.lexaloffle.com/bbs/?tid=3900 Fri, 22 Jul 2016 05:21:17 UTC Yet another sprite-based font <p> <table><tr><td> <a href="/bbs/?pid=22586#p"> <img src="/bbs/thumbs/pico22676.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=22586#p"> Yet another sprite-based font 0.4</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=22586#p"> [Click to Play]</a> </td></tr></table> <br /> This is a set of sprites and functions that allow the user to draw text with a proportional font. The font covers upper and lowercase, digits and basic punctuation. This set is not as compact as the others right now, demanding 16 sprites, but it provides, IMO, more readable characters.</p> <p>current version:</p> <ul> <li>switched from using the bottom 16 sprites in the first page to a 4x4 area in the first page</li> <li>restored all characters to their intended designs<br /> old versions:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> <table><tr><td> <a href="/bbs/?pid=22586#p"> <img src="/bbs/thumbs/pico22635.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=22586#p"> Yet another sprite-based font 0.3</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=22586#p"> [Click to Play]</a> </td></tr></table> </li> <li>with some heavy optimization and small sacrifices, shrunk the font down to 16 sprites.</li> <li>fixed the colon/semicolon<br /> <table><tr><td> <a href="/bbs/?pid=22586#p"> <img src="/bbs/thumbs/pico22589.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=22586#p"> Yet another sprite-based font 0.2</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=22586#p"> [Click to Play]</a> </td></tr></table> </li> <li>added digits and equal sign<br /> <table><tr><td> <a href="/bbs/?pid=22586#p"> <img src="/bbs/thumbs/pico22584.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=22586#p"> Yet another sprite-based font 0.1</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=22586#p"> [Click to Play]</a> </td></tr></table> <br /> </div></div></div></li> </ul> https://www.lexaloffle.com/bbs/?tid=3575 https://www.lexaloffle.com/bbs/?tid=3575 Fri, 10 Jun 2016 04:01:36 UTC Tetromix <p> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico8_tetromix-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.83</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <p>Inspired by the <a href="https://www.lexaloffle.com/bbs/?tid=3258">PicoMino</a> game, I decided to create my own attempt at replicating the famous Russian puzzle game.</p> <p>Pretty much all the expected functionality is available, such as 1- and 2-player gameplay, preliminary sound and graphical effects, level (garbage height) and speed selection, etc.</p> <p><strong>MODES:</strong></p> <p>The game provides two modes: A (endless) and B (25 lines).</p> <p>In the A mode, the game continues until any of the players top out (until the game can't put a new piece on top of the playfield).<br /> In a 2-player game, the surviving player is declared the winner.</p> <p>In the B mode, the game also ends if the player eliminates 25 lines of blocks.<br /> In a 2-player game, the player who manages to do so first is declared the winner.</p> <p>When playing a 2-player game in any of the modes, elimination of more than one line will also send one fewer line of &quot;garbage&quot; to the other player, which will rise from the bottom of their playfield as soon as they put down a block. However, the players can defend against oncoming garbage if their current piece eliminates some lines, too. Each line removed prevents a garbage line from appearing. The amount of garbage lines the player is about to receive is shown as a blinking line saying &quot;+1L&quot; (or more) on top of their playfield.</p> <p><strong>CONTROLS:</strong></p> <p><strong>left/right/down</strong> - move piece<br /> <strong>up</strong> - drop piece immediately<br /> <strong>O</strong> (Z or C) - rotate counterclockwise<br /> <strong>X</strong> (X) - rotate clockwise</p> <p>(You can swap the rotation directions in the options menu if you prefer.)</p> <p>SECRET CODES:</p> <p>On the &quot;copyleft&quot; screen, press the following buttons in order. If you pressed them correctly, you should hear a short sound. If you made a mistake, press the ✕ button and try again. The screen stays on for 5 seconds.</p> <p><strong>LEFT, RIGHT, O, O</strong> - Use a modern style randomizer.<br /> <strong>O, DOWN, DOWN, DOWN</strong> - Draw a &quot;shadow&quot; at the spot where the piece will fall.</p> <p>To play at speeds 10~19, hold <strong>LEFT</strong> while selecting between 1 and 2 player modes.</p> <p><strong>TODO:</strong></p> <ul> <li>Add any missing sound effects and two more music tracks</li> </ul> <p><strong>CHANGELOG:</strong></p> <p>CURRENT VERSION</p> <ul> <li>Got rid of another embarrassing bug that prevented 2-player games from starting.</li> </ul> <p>PREVIOUS VERSIONS</p> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <p>TETROMIX 0.82<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico8_tetromix-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.82</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Got rid of a rather embarrassing bug that crashed the game whenever lines were being cleared.</li> </ul> <p>TETROMIX 0.81<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico8_tetromix-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.81</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Switched from storing the current game board in the map to using tables. Fixed the bug where, after a finished game, the options menu is corrupted.</li> </ul> <p>TETROMIX 0.8<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico8_tetromix-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.8</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Used PICO-8 0.2.3's new TOSTR flags to simplify handling scores. This will break high score tables, however.</li> <li>Added an options menu, with the option to swap the rotation so that O rotates clockwise and X rotates counterclockwise instead.</li> <li>Removed some unused code, cleaned up indentation.</li> </ul> <p>TETROMIX 0.75<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico22679.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.75</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Divided score variables in two to avoid overflow</li> <li>Set a hard cap on all scores (999999)</li> <li>Tweaked the interface to allow for scores higher than 99999.</li> </ul> <p>TETROMIX 0.7<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico22388.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.7</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Introduced a high score list (work in progress, may have some bugs)</li> <li>Changed the menus to accomodate for high score lists</li> </ul> <p>TETROMIX 0.62</p> <ul> <li>Fixed shadow display</li> <li>Fixed the ability to play on speeds 10+ (the key combination was changed)</li> </ul> <p>TETROMIX 0.61<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico22086.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.61</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Fixed garbage prevention mechanics</li> </ul> <p>TETROMIX 0.6<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico22084.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.6</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Added a functioning two-player mode</li> <li>Switched from 8x8 tile blocks to 6x6 sprites</li> <li>Increased repeat speed for horizontal movement</li> </ul> <p>TETROMIX 0.56p<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico21347.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.56p</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is an experimental &quot;pirated&quot; cartridge with a custom label. Its actual contents are exactly the same compared to the previous version, only the label (the PNG itself) is different.</p> <p>TETROMIX 0.56<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico20922.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.56</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Some slight bug fixes</li> <li>Added a way to unlock higher speeds</li> </ul> <p>TETROMIX 0.55<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico20789.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.55</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Added a &quot;show shadow&quot; secret code</li> </ul> <p>TETROMIX 0.5<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico20764.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.5</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Added a speed display</li> <li>Added speed increases every 10 lines</li> <li>Readjusted delays</li> </ul> <p>TETROMIX 0.411<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico20705.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.411</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Fixed a missing tile in the title screen.</li> </ul> <p>TETROMIX 0.41<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico20704.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.41</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Tried to fix the second part of the first music track.</li> </ul> <p>TETROMIX 0.4<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico20579.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.4</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Fixed some small bugs</li> <li>Added a better victory screen</li> </ul> <p>TETROMIX 0.31<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico20564.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.31</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Fixed the bug that made it impossible to use the ◯ button to re-enter secret codes</li> </ul> <p>TETROMIX 0.3<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico20562.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.3</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Added an alternative piece randomizer</li> <li>Added a secret code system</li> </ul> <p>VERSION 0.2<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico20561.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.2</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Fixed the square piece's &quot;NEXT&quot; sprites</li> <li>Added a hard drop feature</li> </ul> <p>VERSION 0.1<br /> <table><tr><td> <a href="/bbs/?pid=20544#p"> <img src="/bbs/thumbs/pico20543.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20544#p"> Tetromix 0.1</a><br><br> by <a href="/bbs/?uid=12876"> usr_share</a> <br><br><br> <a href="/bbs/?pid=20544#p"> [Click to Play]</a> </td></tr></table> <br /> </div></div></div></p> https://www.lexaloffle.com/bbs/?tid=3349 https://www.lexaloffle.com/bbs/?tid=3349 Fri, 13 May 2016 13:24:12 UTC