BOING is my very first game. It is a not so accurate recreation of Pong. This is release 1.11. As it stands, it is quite playable, but I might add new features later on.
Player controls:
Player 1: up and down arrows.
Player 2: E and D
Press X to skip intro and confirm menu selection.
version 1.11
General playability tweaks:
- tweaked paddle speed, ball speed and direction on reflection
- lowered difficulty in 1 player vs cpu mode.
version 1.0
- First official release.
It's been a while since I used this blog but I'm recording a brief log of my PICO-8 experiences so far. I've enjoyed using the app immensely, and I honestly think my 2-player hockey game, Spaceball, was my most successful project in game development so far. This is primarily because it's one of the first projects I've written which truly feels "complete" and the end user can just jump in and try it. This is due in part to PICO-8's convenient workflow and also to due to my growing experience as a developer in general.
I just started a class on the Unity 3D engine and game dev in general so I will probably be focusing a lot of energy on Unity and Maya, so I won't be doing much PICO-8 or other engines for a while (although I may use PICO-8 in a game-jam that's coming up soon). I may, however, push one or two minor updates for Spaceball, for some minor gameplay balancing and to fix that memory leak.
Time to go make a whole lot of 3D stuff.
here is a fun little project to make the pico jr portable system clone that can almoust fit in your pocket.
curent specs:
-arduino uno or uno compatible clone
-ssd1331 color oled display mine is only 0.95inch
-button and resistor i only needed 1 for my rainbowcurveJR game but can add more
- optional usb batery pack
since the display is 64x96 im using the extra space for text, could posible turn that int0 a terminal output at some point
this is more or less a proof of concept and probebly needs many improvments since the game im using to test is very simplistic also curent setup wont alow more then 1 game on the device


Hi everybody.
I wanted to create a mandelbrot-generator in Pico. This current version is just a very basic PICO-adaption of code from Rosettacode.org. I'd like to add a zooming and panning functionality. If you'd like to jump in and help, that'd be highly appreciated, as I'm a true maths-idiot.
Best,
Tassilo
Utilizing Potato Maze (apparently also known as Puzzle Cave) I made a puzzle where you play as a tiny murderess and the goal is to collect all the guts and avoid the detectives! Guts unlock weapons so you can harvest more organs.
Still fixing some bugs, but enjoy it.
This was made as part of DMG.to 's Dread Jam 2015
CC4-BY-NC-SA
Pico-8's persistent memory architecture allows several games to share the same persistent cart data.
Therefore, I propose the revival of the SHARECART 1000 project.
It would work something like this: pre-divide the persistent data in areas for numeric values, flags, strings and raw data. Each game gets to use that data as they like.
Thoughts?
This is my second cartridge (even if the first one is not finisehd yet)
i wanted to try play with lights and random levels
You play a girl who try to go deeper into some strange cave.
Avoid the inhabitants or they'll hit you, try to find the exit portal of each level
Arrows to move
C for a useless particles spell
X for a level reset


Current state: Final (1.0)
For Little Awful Jam 2016 (Theme: "Chill")
http://www.awfuljams.com/little-awful-2016
Code: https://github.com/buffis/LittleAwfulJam2016
Music by Pizza (http://pizzamakesgames.itch.io/)






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