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here is a fun little project to make the pico jr portable system clone that can almoust fit in your pocket.

curent specs:
-arduino uno or uno compatible clone
-ssd1331 color oled display mine is only 0.95inch
-button and resistor i only needed 1 for my rainbowcurveJR game but can add more

  • optional usb batery pack

since the display is 64x96 im using the extra space for text, could posible turn that int0 a terminal output at some point
this is more or less a proof of concept and probebly needs many improvments since the game im using to test is very simplistic also curent setup wont alow more then 1 game on the device

5 comments


Cart #18402 | 2016-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Hi everybody.

I wanted to create a mandelbrot-generator in Pico. This current version is just a very basic PICO-adaption of code from Rosettacode.org. I'd like to add a zooming and panning functionality. If you'd like to jump in and help, that'd be highly appreciated, as I'm a true maths-idiot.

Best,
Tassilo

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Cart #33077 | 2016-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #18401 | 2016-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Utilizing Potato Maze (apparently also known as Puzzle Cave) I made a puzzle where you play as a tiny murderess and the goal is to collect all the guts and avoid the detectives! Guts unlock weapons so you can harvest more organs.

Still fixing some bugs, but enjoy it.

This was made as part of DMG.to 's Dread Jam 2015

CC4-BY-NC-SA

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Pico-8's persistent memory architecture allows several games to share the same persistent cart data.

Therefore, I propose the revival of the SHARECART 1000 project.

It would work something like this: pre-divide the persistent data in areas for numeric values, flags, strings and raw data. Each game gets to use that data as they like.

Thoughts?

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1 comment


Cart #18395 | 2016-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
23

just a sketch roguelike to explain a rule

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9 comments


Hi,
I would like to do oop... but I need setmetatable and self.__index.
Please, can you add them?
Regards,
jihem

p={}
function p:new(o)
  o=o or {}
  setmetatable(o,self)
  self.__index=self
  self.x=o.x or 0
  return o
end
function p:add(n)
  self.x=self.x+n
end
q=p:new({x=10})
q:add(5)
print(q.x)
1 comment


Cart #18384 | 2016-01-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
30

This is my second cartridge (even if the first one is not finisehd yet)
i wanted to try play with lights and random levels

You play a girl who try to go deeper into some strange cave.

Avoid the inhabitants or they'll hit you, try to find the exit portal of each level

Arrows to move
C for a useless particles spell
X for a level reset

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9 comments


Whenever I type export ("this.wav") or export "this.wav" or export "this.wav%d" - it simply saves NOTHING. I'm on a Mac with 0.104D.

2 comments



Here's a small exemple for pico-8 Fanzine Special Roguelike

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3 comments


Cart #18371 | 2016-01-20 | Code ▽ | Embed ▽ | No License
2


Extremely WIP. Run around with arrow keys, swing a sword with Z. Climb up and down stairs or ladders with X.

Fixed the wraparound bug-- kind of. At least in a way it shouldn't occur any more.

Cart #18359 | 2016-01-19 | Code ▽ | Embed ▽ | No License
2

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Cart #18354 | 2016-01-18 | Code ▽ | Embed ▽ | No License


Testing to see how this works.

1 comment


Cart #18381 | 2016-01-21 | Code ▽ | Embed ▽ | No License
23

Current state: Final (1.0)

For Little Awful Jam 2016 (Theme: "Chill")
http://www.awfuljams.com/little-awful-2016

Code: https://github.com/buffis/LittleAwfulJam2016

Music by Pizza (http://pizzamakesgames.itch.io/)

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10 comments


Cart #18340 | 2016-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Work in progess. Need to work A.I. and some more stuff, but it is nearly done!

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0 comments


flr x

Returns the closest integer below x
flr(-0.3) returns -1.0
Same as (x%1) for positive values of x

print(flr(1.3)) --> 1
print(1.3%1) --> 0.3

Same as (x - x%1) for positive values of x

This should be corrected in the manual.

2 comments


Cart #18330 | 2016-01-16 | Embed ▽ | License: CC4-BY-NC-SA
2

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Hi.
Is there a way to get a the numeric value of a character?
Something like the lua function string.byte():

string.byte("a") --returns 95

Thanks.

1
4 comments


Cart #18327 | 2016-01-16 | Code ▽ | Embed ▽ | No License
8

Oh no you've been thrown in the dungeon and have to escape!

Controls:
Direction Keys to move
Z to open a door you're facing, if you have a key.

Changelog:

v0.3 updated to latest version of Pico-8, added title screen, expanded map, sfx for doors and keys - 899/8192
v0.2 minor bugfixes, expanded map - 912/8192
v0.1 initial upload - 875/8192

Known Issues:

  • The sound when trying to open a door without an appropriate key loops as long as you hold down the Z key
    (I may not even have to worry about this when I change door opening to be contact based)

[ Continue Reading.. ]

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10 comments


Cart #18299 | 2016-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
27

Select a cup with <left> and <right> keys
Reveal its content with <up> key

Increase your score will add random penalties.
My best score is 40

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4 comments


Cart #18283 | 2016-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Just a little Flood It implementation. Uses 8 colors, 14x14 grid, and 33 turns

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6 comments


i see the function mget() that will return the sprite index of the map coordinates, but i need to get the sprite index of a sprite that is drawn to the screen using spr(). how can this be achieved in the simplest way?

Thank you in advance!

2 comments




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