This is a game I started at the beginning of the 2023. I wanted to create something simple while learning PICO-8. As you can tell the game is not finished but I am working on completing it during the next few days. I code while at sea and that can be difficult to make progress while working.
There are still things missing. My biggest hurdle is to make the game feel balanced. Right now it is too easy.



[ THINGS I HAVE LEARNED ]
- Using bigger than 8x8 sprites
- Collision boxes
- Starting to wrap my head around using functions within tables (OOP?)
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My first real Pico-8 game, a port of Paku Paku, a 1D Pacman game by Kenta Cho, with some small changes and added features.
I think it's pretty fun, but would appreciate any feedback! Also interested in seeing how high your scores can get. My current best is 8,223.
Controls
Press 'x' to start, and change the direction with the left and right arrows.
While the ghost is red, it'll eat you, but if you eat a power pellet, it becomes briefly weak, and you can eat it.
Scoring
- Each basic pellet is worth points equal to your current level.
- If you eat the ghost when it's weak, you'll get 10 times the current level.











A clone of the PAKUPAKU JavaScript game.
https://abagames.github.io/crisp-game-lib-11-games/?pakupaku
Prototype with boost feature and directional controls



just snake, but better and with different stages (wich google's doesn't have)
sorry for bad music
if you find any bugs, please leave a comment and i'll fix it
1.1.1 changes--
----changed main menu
----changed pause menu
----added a restart option
----better stage transition
----you can actually win
1.1 changes--
----better death screen
----better pause menu
----smaller token count




Hello everyone !
My name's Vincent and this is my first prototype here.
It is based on a real-time card game called Brawl : https://crabfragmentlabs.com/shop/p/brawl
Rules
The goal is to score BASEs, by getting more HITs on it than your opponent. At the end of the game, the player who scored the most BASEs wins.
In PRACTICE mode, each player plays one card alternatively. In TOURNAMENT mode, players don't wait for their opponent. Games can last less than 40 seconds !
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Make your way through an unforgiving world... full of birds
A mini-platformer inspired by Limbo. You're a girl stuck in the rain, just trying to make it through.
Preview of some birds

And more birds

Background / Credits
This is my first game. I discovered pico-8 a little earlier this year and had to give it a try. Like many others, I was inspired by all of the great carts out there. In particular, I got a ton of value from this post by shy, the lazy dev shmups content, and this cart on fractal trees from bjornkri.





Escape Toaster Hell
This game was made for the Illinois State University 2023 Winter Game Jam. Theme: Stronger together


Features:
- Esoteric Toaster Hell
- Orthographically Projected 3-D Graphics
- High Score List
- Bread

Technicalities:
The 3-D effects in this game were achieved by layering 2-D cross sections of a toaster, The images were layered based on the screen position, to achieve an orthographic effect. These computations are relatively light and can be easily handled by pico-8's limited CPU. The platforms are similarly rendered, but slight perspective is added by calculating the two sides of the platform separately.







Oh hey, a thing we're doing is live!
The PICO-8 Free Music Jam is an itch.io jam for musicians with a very simple concept: PICO-8 devs want music to put in their carts, we're gonna make music for their carts.
It'll be running for the full month of February - no ratings, no competition, just music for PICO-8. And if you wanna get started making music, in PICO-8 or at all, there's loads of resources linked on the jam page.
(edit: And many thanks to the folks in the #music-sfx channel of the official unofficial PICO-8 Discord who came together to hatch this idea and hammer out the details, and to @paraK00PA for the awesome cover art!)


A time progress visualiser thing that's sort of like a clock/calendar hybrid. I don't know how to describe it well.
Use the left and right arrows to switch between four views:
Year View
Visualise time progress throughout the year.
Split into months horizontally and days within each month vertically.
If the year is highlighted, this view is being shown.
Month View
Visualise time progress throughout the month.
Split into days vertically and hours within each day horizontally.
If the month is highlighted, this view is being shown.
Day View
Visualise time progress throughout the day.
Split into hours horizontally and minutes within each hour vertically.


Small game I made in a day early last year. Collect the gems, avoid the bombs.

Controls:
Arrow keys to move target and adjust height
Hold X/Z to double/halve the target move and height adjustment speed




This is a small drawing app I started working on near the end of 2022. Last year, I challenged myself to post a drawing made with it every single day for the entire year. This was the main Twitter thread for it, but they're also all displayed on my website here. I planned to release the app publicly once I completed the challenge, so here it is!
I'm not calling this v1.0 yet because it's still quite unpolished and I didn't manage to add everything I wanted by the end of the year (I ended up being way too busy with other work to work on this last year). I don't know when or if I'll actually get around to releasing a v1.0. Feel free to modify and share your own versions of the cart if you want, I hope the code is not too much of a mess.










The city of Z'Oular is crumbling. Lord Raltus has used the powers of the Blood Moon Talisman to enthrall the city. Very few people are left alive. Bram, a demon hunter under the banner of the Goddess Askelpios, receives a message from within the city and takes it upon himself to cleanse the evil that lies therein.
Play through a huge overworld packed to the brim with secrets! Uncover the hidden dungeons within and use the bevy of curios you find to bring Lord Raltus to his knees! A massive adventure tucked neatly into a single PICO-8 cartridge and built to evoke the games of yore.
Keep your notepad handy to write down the hints you receive and to draw a map to keep you from getting lost or spool through a printable manual to really game like it's the 80s.










This game is inspired by NuSan's brilliant Flooded Caves, it is a fan game :)
It is your job to save people who went cave diving from drowning! Water is entering the caves, use your drill to carve tunnels to redirect the flow of water and try to save as many people as you can.
Controls:
X or V or Left Mouse Button to carve
Arrows or Mouse to move the cursor
The difficulty still needs some finetuning, do let me know how you like it! The Cave generation is based on GPT`s idea of a Noise Algorithm, I might clean it up in the future cause it was useful to me.
Update 6.1.24
- Updated the menu to reflect the inspiration by

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