thesailor [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=78688 BEAR HUNTER NINJA <p> <table><tr><td> <a href="/bbs/?pid=144795#p"> <img src="/bbs/thumbs/pico8_negigupepu-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=144795#p"> BEAR HUNTER NINJA</a><br><br> by <a href="/bbs/?uid=78688"> thesailor</a> <br><br><br> <a href="/bbs/?pid=144795#p"> [Click to Play]</a> </td></tr></table> </p> <h1>[ BEAR HUNTER NINJA ]</h1> <h2>The rules are simple.</h2> <p>From the three cards offered you get to pick one.</p> <p>The computer then picks its choice of card from the same selection.</p> <h3>Hunter wins against Bear</h3> <h3>Bear wins against Ninja</h3> <h3>Ninja wins against Hunter</h3> <h1>Will the card you pick win?</h1> https://www.lexaloffle.com/bbs/?tid=141182 https://www.lexaloffle.com/bbs/?tid=141182 Thu, 28 Mar 2024 06:58:53 UTC Banana Adventures - 1.0 <p> <table><tr><td> <a href="/bbs/?pid=139810#p"> <img src="/bbs/thumbs/pico8_sekoyijipu-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=139810#p"> Banana Adventures - 1.0</a><br><br> by <a href="/bbs/?uid=78688"> thesailor</a> <br><br><br> <a href="/bbs/?pid=139810#p"> [Click to Play]</a> </td></tr></table> </p> <p>I started this game last year. I need to finish it.<br /> There's no story yet. It was just artwork I came up with as I really want to build a platformer.<br /> Also I hate how gingers are portrayed as bad guys in movies (as I am one - ginger I mean).</p> <p>There's mean koalas... and yummy bananas...<br /> There's also double jump.<br /> And a song I got from the forums. I will credit the artist in the game as soon as I remember where I pulled it from.</p> <p>[ THINGS I HAVE LEARNED ]</p> <ul> <li>Using bigger than 8x8 sprites</li> <li>Using mulitple collision checks</li> <li>Using tables</li> </ul> <img style="margin-bottom:16px" border=0 src="/media/78688/banana_1_2.gif" alt="" /> https://www.lexaloffle.com/bbs/?tid=55671 https://www.lexaloffle.com/bbs/?tid=55671 Mon, 08 Jan 2024 12:32:52 UTC [ ASTRO ] - 1.5 <p> <table><tr><td> <a href="/bbs/?pid=139799#p"> <img src="/bbs/thumbs/pico8_jajawutiyi-6.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=139799#p"> [ ASTRO ] - 1.5</a><br><br> by <a href="/bbs/?uid=78688"> thesailor</a> <br><br><br> <a href="/bbs/?pid=139799#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is a game I started at the beginning of the 2023. I wanted to create something simple while learning PICO-8. As you can tell the game is not finished but I am working on completing it during the next few days. I code while at sea and that can be difficult to make progress while working. </p> <p>There are still things missing. My biggest hurdle is to make the game feel balanced. Right now it is too easy.</p> <img style="margin-bottom:16px" border=0 src="/media/78688/9_Astro_CoverArt.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/78688/astro3_0.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/78688/astro2_4.gif" alt="" /> <p>[ THINGS I HAVE LEARNED ]</p> <ul> <li>Using bigger than 8x8 sprites</li> <li>Collision boxes</li> <li>Starting to wrap my head around using functions within tables (OOP?)</li> </ul> <p>[ HOW TO PLAY ]</p> <ul> <li>UP to JUMP</li> <li>DOWN to SLIDE</li> <li>X to BOOST your JUMPS</li> </ul> <p>[ UPDATES ]</p> <p>Version 1.1<br /> I loved <a href="https://www.lexaloffle.com/bbs/?uid=54999"> @taxicomics</a> idea of adding an X button to the HUD and since PICO is so easy to mockup things quickly I added the idea. Thanks!</p> <p>Version 1.2<br /> Small update</p> <ul> <li>Added meteors flying in the atmosphere</li> <li>Added sounds and particles to the pickups</li> </ul> <p>Version 1.3</p> <ul> <li>Added a dialog system</li> <li>Added a tutorial page</li> </ul> <p>Version 1.4</p> <ul> <li>Music by the talented <a href="https://www.lexaloffle.com/bbs/?uid=11292"> @Gruber</a> - Space Lizards</li> </ul> <p>Version 1.5</p> <ul> <li>Just a small update to a few things</li> </ul> https://www.lexaloffle.com/bbs/?tid=55669 https://www.lexaloffle.com/bbs/?tid=55669 Mon, 08 Jan 2024 10:48:32 UTC Music &amp; SFX clashing <p>I am struggling to wrap my head around how the Music() and SFX() call functions work. I have a music track and some sfx calls that clash even though I have stipulated that the sfx calls only call on an unused channel. I have also tried to use the channel mask argument for Music() but can't seem to figure it out.</p> <p>Basically a soundtrack plays while the game is running. Pressing a jump or collecting coins all trigger a sound effect that causes the backing soundtrack (Music()) to skip notes. </p> <p>Could someone please maybe explain to me how I can have music AND call sound effects properly so they don't interrupt each other?</p> https://www.lexaloffle.com/bbs/?tid=55428 https://www.lexaloffle.com/bbs/?tid=55428 Fri, 22 Dec 2023 10:14:32 UTC Search table - If match found/Alter match <p>I am struggling to wrap my head around creating a function to search though a table for matching positions and then replacing the matching value with a new value.</p> <p>The idea is for a simple racing game. Every time an obstacle/car leaves the screen it is deleted from the table and new obstacle/car is generated with a new position. </p> <p>The new position is randomly picked from a list of pre-chosen positions. But this means that there are occasions where the obstacles/cars overlap because they have randomly picked the same positions as an existing obstacle/car already in the table of obstacles.</p> <p>My rough concept of the idea runs like this...</p> <ul> <li>Create obstacle table</li> <li>Create new obstacle <ul> <li>Check if obstacle table is empty - add new obstacle</li> <li>If not empty<br /> -- Loop through table of obstacles and compare x/y pos values<br /> -- If a match is found(overlap) then change the x/y pos of the new<br /> obstacle BEFORE adding it to the table<br /> -- Maybe loop again to perform another check???</li> </ul></li> </ul> https://www.lexaloffle.com/bbs/?tid=55121 https://www.lexaloffle.com/bbs/?tid=55121 Thu, 23 Nov 2023 05:02:40 UTC Farmbot - Toy v1 <p> <table><tr><td> <a href="/bbs/?pid=137514#p"> <img src="/bbs/thumbs/pico8_farmbot-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=137514#p"> Farmbot - Toy</a><br><br> by <a href="/bbs/?uid=78688"> thesailor</a> <br><br><br> <a href="/bbs/?pid=137514#p"> [Click to Play]</a> </td></tr></table> </p> <h1>FARM BOT</h1> <p>Hey. This is a toy and not a fully fledged game. I was working through <a href="https://www.lexaloffle.com/bbs/?uid=79687"> @SpaceCat</a> tutorial on YouTube and developed a touch further than where he left off. I learnt a lot from his video as well as, I have to give a shout out to @Lazydev and @DocRob. They all have amazing informative channels on YouTube as well.</p> <p>EDIT: Also I forgot to thank NerdyTeacher as well. I yoinked the LERP function from the PICO VIEW web zine. Would really be awesome if there was a PDF/printable version of PICO VIEW. Being out at sea with bad internet makes looking up reference hard.</p> <p>Like I said, this is a toy. I am still learning a lot and have only completed one Fantasy Console game (CHIPPY - LowresNX). But I have to admit that this is far too addictive playing with Pico8.</p> <p>I dabbled with adding caterpillars as &quot;enemies&quot; but haven't taken it further than spawning them.</p> <p>V1 - I have added some sounds to play around with the feel. I have also looked at adding character portraits.</p> <ul> <li>LEFT/RIGHT/UP/DOWN (Movement)</li> <li>Z/O (Selection in the hotbar/Action in menus</li> <li>X (Action button in game/Open+Close menus</li> </ul> https://www.lexaloffle.com/bbs/?tid=55054 https://www.lexaloffle.com/bbs/?tid=55054 Thu, 16 Nov 2023 10:09:55 UTC