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thesebonesalone

Programmer, enthusiast and all around lover of nostalgia wherever I can get it. Programmer, artist, sound designer and artist of Pico Zelda.


Cart #bloodmoon-3 | 2024-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The city of Z'Oular is crumbling. Lord Raltus has used the powers of the Blood Moon Talisman to enthrall the city. Very few people are left alive. Bram, a demon hunter under the banner of the Goddess Askelpios, receives a message from within the city and takes it upon himself to cleanse the evil that lies therein.

Play through a huge overworld packed to the brim with secrets! Uncover the hidden dungeons within and use the bevy of curios you find to bring Lord Raltus to his knees! A massive adventure tucked neatly into a single PICO-8 cartridge and built to evoke the games of yore.

Keep your notepad handy to write down the hints you receive and to draw a map to keep you from getting lost or spool through a printable manual to really game like it's the 80s.

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34 comments



Cart #basic_visualizer-1 | 2021-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Very Basic Visualizer I made. Feel free to play around with it at your leisure!

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0 comments



Cart #frostpunk_pico-2 | 2022-02-01 | Code ▽ | Embed ▽ | No License
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Controller Version

Cart #frostpunk_controller-0 | 2021-09-29 | Code ▽ | Embed ▽ | No License
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Hello, Captain. Welcome to the frigid wastes of Northern England. The world is cooling, London is in disarray, and there is no end in sight. You are charged with helping your group of refugees survive the cold. This task will be daunting and dangerous, but you are not without hope.

To interact with your city use your mouse. A right click at the edges of the screen will move the camera, a left click will allow you to interact with the various menus and buildings. Your most important edict is this. Keep the Generator running. If it goes out surely your city will freeze to death.

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Press the arrow keys or the dpad to move the map around!

Cart #metatile_tester-0 | 2021-08-03 | Code ▽ | Embed ▽ | No License
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Have you ever wanted to use larger sprites on Pico-8 and it just got too complicated? Well do I have the tool for you!

Say hello to my MetaTile system, with tools!

While developing a game I created a meta tile system as well as tools I use to facilitate easier development. The tools themselves are very crude, but effective. In the following post I will show you how to use the tools and implement the system in a game of your own!

Download the tool at this link.

This contains a few files that need to be extracted to your Pico-8 carts directory. You can find that on windows by typing %appdata% into your file explorer and finding the Pico-8 folder.

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3 comments



Cart #faster_collision_demo-0 | 2021-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A basic rundown of a faster Bounding Box solution.

It uses screen partitioning to select only near objects to check for collision. What is currently running is essentially a worst case scenario where all objects are searching for all other objects with no direct referencing.

The Algorithm

function buildarr()
	colarr = {}
		for y=0,18 do
			colarr[y] = {}
			for x=0,18 do
				colarr[y][x] = {}
			end
		end
end

function entcol(self,name,action)
	xx = flr(self.x/8)+2
	yy = flr(self.y/8)+2
	for xt = xx-1,xx+1 do
		for yt = yy-1,yy+1 do
			for obj in all(colarr[yt][xt]) do
				checks += 1
				if (obj.name == name and obj!= self and boxcol(self,obj)) action(self,obj)
			end
		end
	end
end
coladd = function(self)
		xx = flr(self.x/8) + 2
		yy = flr(self.y/8) + 2
		add(colarr[yy][xx],self)
	end

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Cart #picozelda-2 | 2021-07-09 | Code ▽ | Embed ▽ | No License
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A Pico Sized Adventure

Join Link as he fights through 3 dangerous dungeons, solves dastardly puzzles and fights deadly bosses all packed into a bite sized PNG. Bring peace to the world!

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11 comments