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Fishyfish
by modle
Farmyfarm - A Farming Sim
by modle
PacPac
by modle
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Cart #wugepejahu-3 | 2024-03-18 | Code ▽ | Embed ▽ | No License
5

A fish trapping sim

Controls

  • up/down: +/- speed
  • left/right: turn
  • x button: drop/weigh anchor
  • o button: open fish trap

Slow your boat with the anchor; press X to deploy and X again to retrieve but you only get 3 anchors per day!

Gameplay Tips

Collect fish and sell them for profit!

Take a chance with illegal goods! It's risky but you'll get rich fast!

Upgrade your skills at the shipyard.

Getting caught with illegal goods will increase your wanted level.

Reset your wanted level at the police station.

You can move items from your inventory to a trap to dispose of them.

Don't crash into the walls! A shipwreck will cost you a pretty penny!

Watch for fallen rocks!

A higher wanted level means police will be more vigilant!

Selling illegal goods will increase your wanted level

Disable these hints in the pause menu: entry: "show hints"

Sometimes the fish monger buys illegal goods!

Attributions

Design, programming: @modle
Music: Gruber Pico-8 Tunes Volume 1 tracks 2, 7, and 12 (modified) (Thank you!)
SFX: A mix of @modle custom SFX and entries from Gruber Pico-8 SFX Pack! (Thank you!)
Art: @modle custom sprites
Special thanks:

P#142358 2024-03-03 16:24 ( Edited 2024-03-18 14:21)

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Cart #sutiyayupe-0 | 2024-02-13 | Code ▽ | Embed ▽ | No License
1

P#141472 2024-02-13 23:37

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Cart #zaffsad-0 | 2024-02-13 | Code ▽ | Embed ▽ | No License
1

P#141471 2024-02-13 23:34

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Cart #fetayujiji-5 | 2024-01-23 | Code ▽ | Embed ▽ | No License
3

A clone of the PAKUPAKU JavaScript game.

https://abagames.github.io/crisp-game-lib-11-games/?pakupaku

P#139771 2024-01-08 00:16 ( Edited 2024-03-18 14:43)

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Cart #potamasire-15 | 2022-07-07 | Code ▽ | Embed ▽ | No License
15

Farmyfarm

Farmyfarm has been long abandoned. The animals need a friend. The crops need love.

Farmyfarm needs you.

But all is not as it seems. Strange events have been occurring. Strange magicks are awakening. Floods and earthquakes are making the animals sad.

Something sinister lurks on Farmyfarm.

It falls to you to restore Farmyfarm and protect the animals from sadness.



How To Play

Up/Down/Left/Right - Move
Z/C/O-button - Interact



Activities

There's something for everyone!


Read signs!


Gather resources to complete quests!


Hit resources with a hammer! Sometimes with an axe!


Read your mail!


Plant crops!


Credits

Design, programming: @modle
Music: @Gruber Pico-8 Tunes Volume 1 tracks 2, 7, and 12 (modified) (Thank you!)
SFX: A mix of @modle custom SFX and entries from @Gruber Pico-8 SFX Pack! (Thank you!)
Art: A mix of @modle custom sprites and sprite packs:

P#114009 2022-07-07 18:13 ( Edited 2022-07-07 18:20)

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Cart #pibopokamu-2 | 2022-04-22 | Code ▽ | Embed ▽ | No License
2

Here's a POC of a factory sim.

See 'Open Tutorial' in the game menu for details!

CONTROLS

  • arrow keys
    • move cursor/eyeball monster
  • O - (C on keyboard)
    • place selected object
  • X + UP/DOWN
    • cycle through cursor modes
  • X + LEFT/RIGHT
    • cycle through selected cursor options

Delete a building or belt by using the delete cursor mode.

Buildings and belts can be replaced by different buildings or belts. Belts can not be replaced by buildings or vice versa without first deleting the existing structure.

OBJECT OF THE GAME

Produce resources by placing production buildings. Conveyor belts can be used to move resources (and the eyeball monster) around.

Control the eyeball monster by cycling all the way through the cursor modes

Buildings

  • (green) automatically produces logs
  • (blue) consumes logs and produces firewood; logs must be moved onto building to be consumed
  • (pink) consumes logs and produces planks; logs must be moved onto building to be consumed
  • (grey roof, tan base) consumes logs and produces coal; logs must be moved onto building to be consumed
  • (gold roof) automatically produces gold nuggets
  • (grey roof, yellow base) consumes gold nuggets and produces gold keys; gold nuggets must be moved onto building to be consumed
  • (light grey roof, brown base) storage; consumes all items and iterates counters
  • (fuchsia roof, pink base) automatically produces cookies
P#110718 2022-04-22 14:53 ( Edited 2024-02-13 23:30)

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