Farmyfarm has been long abandoned. The animals need a friend. The crops need love.
Farmyfarm needs you.
But all is not as it seems. Strange events have been occurring. Strange magicks are awakening. Floods and earthquakes are making the animals sad.
Something sinister lurks on Farmyfarm.
It falls to you to restore Farmyfarm and protect the animals from sadness.
How To Play
Up/Down/Left/Right - Move
Z/C/O-button - Interact
There's something for everyone!
Gather resources to complete quests!
Hit resources with a hammer! Sometimes with an axe!
Read your mail!
Design, programming: @modle
Music: @Gruber Pico-8 Tunes Volume 1 tracks 2, 7, and 12 (modified) (Thank you!)
SFX: A mix of @modle custom SFX and entries from @Gruber Pico-8 SFX Pack! (Thank you!)
Art: A mix of @modle custom sprites and sprite packs:
- Pico 8 tiles by Kicked-in-Teeth (Thank you!)
- OpenGameart Multi Platformer Tileset - Grassland Old Version (Thank you!)
Here's a POC of a factory sim.
See 'Open Tutorial' in the game menu for details!
- arrow keys
- move cursor/eyeball monster
- O - (C on keyboard)
- place selected object
- X + UP/DOWN
- cycle through cursor modes
- X + LEFT/RIGHT
- cycle through selected cursor options
Delete a building or belt by using the delete cursor mode.
Buildings and belts can be replaced by different buildings or belts. Belts can not be replaced by buildings or vice versa without first deleting the existing structure.
OBJECT OF THE GAME
Produce resources by placing production buildings. Conveyor belts can be used to move resources (and the eyeball monster) around.
Control the eyeball monster by cycling all the way through the cursor modes
- (green) automatically produces logs
- (blue) consumes logs and produces firewood; logs must be moved onto building to be consumed
- (pink) consumes logs and produces planks; logs must be moved onto building to be consumed
- (grey roof, tan base) consumes logs and produces coal; logs must be moved onto building to be consumed
- (gold roof) automatically produces gold nuggets
- (grey roof, yellow base) consumes gold nuggets and produces gold keys; gold nuggets must be moved onto building to be consumed
- (light grey roof, brown base) storage; consumes all items and iterates counters
- (fuchsia roof, pink base) automatically produces cookies