modle [Lexaloffle Blog Feed] Farmyfarm - A Farming Sim <p> <table><tr><td> <a href="/bbs/?pid=114009#p"> <img src="/bbs/thumbs/pico8_potamasire-15.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=114009#p"> Farmyfarm 1.0</a><br><br> by <a href="/bbs/?uid=52462"> modle</a> <br><br><br> <a href="/bbs/?pid=114009#p"> [Click to Play]</a> </td></tr></table> </p> <img style="margin-bottom:16px" border=0 src="/media/52462/8_farmyfarm_10.gif" alt="" /> <h1>Farmyfarm</h1> <p>Farmyfarm has been long abandoned. The animals need a friend. The crops need love.</p> <p>Farmyfarm needs you.</p> <p>But all is not as it seems. Strange events have been occurring. Strange magicks are awakening. Floods and earthquakes are making the animals sad.</p> <p>Something sinister lurks on Farmyfarm.</p> <p>It falls to you to restore Farmyfarm and protect the animals from sadness.</p> <hr /> <hr /> <h2>How To Play</h2> <p>Up/Down/Left/Right - Move<br /> Z/C/O-button - Interact</p> <hr /> <hr /> <h2>Activities</h2> <p>There's something for everyone!</p> <hr /> <h3>Read signs!</h3> <img style="margin-bottom:16px" border=0 src="/media/52462/9_farmyfarm_11.gif" alt="" /> <hr /> <h3>Gather resources to complete quests!</h3> <img style="margin-bottom:16px" border=0 src="/media/52462/10_farmyfarm_12.gif" alt="" /> <hr /> <h3>Hit resources with a hammer! Sometimes with an axe!</h3> <img style="margin-bottom:16px" border=0 src="/media/52462/11_farmyfarm_13.gif" alt="" /> <hr /> <h3>Read your mail!</h3> <img style="margin-bottom:16px" border=0 src="/media/52462/12_farmyfarm_14.gif" alt="" /> <hr /> <h3>Plant crops!</h3> <img style="margin-bottom:16px" border=0 src="/media/52462/13_farmyfarm_15.gif" alt="" /> <hr /> <h2>Credits</h2> <p>Design, programming: <a href=""> <a href=""> <a href=""> @modle</a></a></a><br /> Music: <a href=""> <a href=""> @Gruber</a></a> <a href="">Pico-8 Tunes Volume 1</a> tracks 2, 7, and 12 (modified) (Thank you!)<br /> SFX: A mix of <a href=""> <a href=""> <a href=""> @modle</a></a></a> custom SFX and entries from <a href=""> <a href=""> @Gruber</a></a> <a href="">Pico-8 SFX Pack!</a> (Thank you!)<br /> Art: A mix of <a href=""> <a href=""> <a href=""> @modle</a></a></a> custom sprites and sprite packs:</p> <ul> <li><a href="">Pico 8 tiles by Kicked-in-Teeth</a> (Thank you!)</li> <li><a href="">OpenGameart Multi Platformer Tileset - Grassland Old Version</a> (Thank you!)</li> </ul> Thu, 07 Jul 2022 18:13:30 UTC Belt It Out - POC <p> <table><tr><td> <a href="/bbs/?pid=110718#p"> <img src="/bbs/thumbs/pico8_pibopokamu-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=110718#p"> Belt It Out POC</a><br><br> by <a href="/bbs/?uid=52462"> modle</a> <br><br><br> <a href="/bbs/?pid=110718#p"> [Click to Play]</a> </td></tr></table> </p> <p>Here's a POC of a factory sim.</p> <p>See 'Open Tutorial' in the game menu for details!</p> <h1>CONTROLS</h1> <ul> <li>arrow keys <ul> <li>move cursor/eyeball monster</li> </ul></li> <li>O - (C on keyboard) <ul> <li>place selected object</li> </ul></li> <li>X + UP/DOWN <ul> <li>cycle through cursor modes</li> </ul></li> <li>X + LEFT/RIGHT <ul> <li>cycle through selected cursor options</li> </ul></li> </ul> <p>Delete a building or belt by using the delete cursor mode.</p> <p>Buildings and belts can be replaced by different buildings or belts. Belts can not be replaced by buildings or vice versa without first deleting the existing structure.</p> <h1>OBJECT OF THE GAME</h1> <p>Produce resources by placing production buildings. Conveyor belts can be used to move resources (and the eyeball monster) around.</p> <p>Control the eyeball monster by cycling all the way through the cursor modes</p> <p>Buildings</p> <ul> <li>(green) automatically produces logs</li> <li>(blue) consumes logs and produces firewood; logs must be moved onto building to be consumed</li> <li>(pink) consumes logs and produces planks; logs must be moved onto building to be consumed</li> <li>(grey roof, tan base) consumes logs and produces coal; logs must be moved onto building to be consumed</li> <li>(gold roof) automatically produces gold nuggets</li> <li>(grey roof, yellow base) consumes gold nuggets and produces gold keys; gold nuggets must be moved onto building to be consumed</li> <li>(light grey roof, brown base) storage; consumes all items and iterates counters</li> <li>(fuchsia roof, pink base) automatically produces cookies</li> </ul> Fri, 22 Apr 2022 14:53:58 UTC