I finally got a framework ported. isn't my work, its @KuuttiGang
this isn't using p8x8 since it'll work under a sandbox.
the only thing I had to change was the button symbols and implement
the pico-8 fget system (the only thing I got from p8x8)
Anyway, if you use it, credit the original author. you can credit me
if you want, idk tbh. anyways I'm about to use it myself so, I'll be
right back, under a new name
(the web player is faster than the picotron app, I dunno what to do abt that)
ive made a some what of a game in picotron playground
--cool
--dyln
function _init()
x=64
y=64
b = userdata("
[8x8] | |
end
function _update()
if (btn(1)) then
x +=1
end
if(btn(0)) then
x-=1
end
if(btn(2)) then
y-=1
end
if(btn(3)) then
y+=1
end
end
function _draw()
cls()
spr(b, x, y)
end