This is a small game I made to try my hand at platforming. The goal is simple, just get the highest score you can by blasting the aliens.
I was mainly focused on getting the falling and jumping physics working, although it is very basic and will need to be updated if I want to add things such as floating platforms. I was also trying to make slightly more complex art and animations.
A simple maze exploration game I made. The goal is to find your way out of the forest maze before time runs out.
The main purpose of this was to make some slightly more complex music, and draw slightly better cartridge art (though it's still pretty bad). I also wanted to try out a multi-screen game that used the map editor and had actual map collisions. My previous games just had the player stop once they reached a certain x value. Code is kind of messy and the collisions aren't working exactly how I want, but I'll fix that with future games. Probably.
Avoid the rocks as you climb, collecting any treasure you can along the way.
This was another super simple game while I continue trying out things. Was playing around with the sound a bit more as well as adding animations, trying to understand them better.
A simple game I made to continue testing stuff out and start the new year running. Use left and right arrow keys to move. Z to shoot. If any rocks get past you or you crash into one, you lose.
A simple arcade style game. Use the left and right arrow keys to navigate the player. Fly close to the obstacles without hitting them to score points.
This is a simple reflex game I created to test out Pico-8.
When the lights come on, press the corresponding arrow key to turn it off.
The goal is to get the lowest score possible.