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Cart #zowwogisi-0 | 2022-12-18 | Code ▽ | Embed ▽ | No License
1

I found out that Open AI's ChatGPT understands programming, including Pico 8 LUA. I had it create something simple, a pong game. I did create the sound effects, but 99.9% of the code was created by ChatGPT. I found the best way to get it to add more code without timing out is to just request it to create code snippets for _draw() and or _update()

Code:

p1_y = 36
p2_y = 36
ball_x = 64
ball_y = 36
ball_vx = 1
ball_vy = 1
p1_score = 0
p2_score = 0
game_state = "start"

function _update()
 if game_state == "start" and (btn(4) or btn(5)) then
    game_state = "play"
    p1_score = 0
    p2_score = 0

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=122634#p)
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2 comments


Updated: Improved controls, can no longer directly reverse in to yourself, thanks to @dw817 for the suggestion!

Cart #acid_snek-1 | 2022-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Very simple snake clone

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3 comments


Cart #puffycoats-2 | 2022-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You were so excited to try your brand new skates on Christmas day that you skated out to the middle of the lake without checking the ice conditions. Now you are on thin ice and just want to get back to your friend on the shore.

Game Play

Control your skates with the left and right buttons. Alternate left and right to speed up. Hold to turn. You haven't exactly learned to stop yet, but if you start turning circles, you will eventually slow down. You can walk on the snow, but it is very slow.

Credits:

Music composed by Vince Guaraldi
Christmas Time Is Here arranged by @Gruber
3d effects: @Mot's Instant 3d Plus Library

[ Continue Reading.. ]

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9 comments


Cart #swarmed-0 | 2022-12-17 | Code ▽ | Embed ▽ | No License
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Swarmed

Will you defeat the Swarmlord?

Controls

  • Arrows – Move ship
  • X – Fire blasters
  • Z – Fire special weapon

Credits

GIFs

Change log

0.3

  • Improved hit feedback on the Swarmlord.
  • Added wings to the Swarmlord.
  • Updated title screen with Swarmlord animation and other minor tweaks.

[ Continue Reading.. ]

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10 comments


Cart #codemorse-0 | 2022-12-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


It seems to me that some of the latest versions you have of Pico-8 are in fact breaking existing previously working Pico-8 carts.

May I suggest that the cart be read, especially the 2nd line down:

pico-8 cartridge // http://www.pico-8.com
version 37

Which denotes the version and online and in Splore at least, run THAT particular version of Pico-8 so all previously existing carts will run correctly ?

Then we can sift through the newest versions of Pico-8, carefully, and deal with whatever problems they are causing - without affecting previously running perfect code.

Also to add a new command to Pico-8, ver which will state the version # you are currently running. The latest if you are running the EXE, or a different version entirely if you load it from # or splore or it is online.

Also to bring back info() so it can be used in code. Currently it is ignored yet in previous versions it works properly. I used that in my Mildew Manor game to show system specs at the start.

[ Continue Reading.. ]

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12 comments


Cart #averys_angling_adventure-11 | 2022-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Avery's Angling Adventure

A bizarre PikPok™ trend has taken the world by storm, and kids everywhere are asking Santa to bring them... fish?! Santa has chosen YOU to track down every fish on the list, from the North-Pole-Adjacent Wilderness Area and beyond.

Talk to people and read informational signs to discover the key combinations required to land a variety of fish. Tire a fish out and enter the magic combination to catch it! Keep trying combinations until you figure out what kind of fish you have on the line.

Revisit the marble-obsessed town of Townton. Explore a coal mine and catch creatures from the deep. Visit the moonlit seaside of Cheddar Beach. Talk to everyone, catch everything, and become the best fisherperson in the world.

[ Continue Reading.. ]

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2 comments


Hi. Is there any way of getting the token count of a pico8 cart externally, such as
from the linux command line?

There does not even seem to be any way to access the token count from within a Pico8 cart either, only by
manually typing info(). I have read all the docs and looked at stat() and raw memory addresses but none
can give the token count statistic.

I would like to get the token count so I can put it on a fancy display.

Thanks

2 comments


Cart #pijifekubu-0 | 2022-12-16 | Code ▽ | Embed ▽ | No License
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I asked ChatGPT to generate a raycasting engine for Pico-8 and this is what it gave me. Though I added movement and fixed the math functions as it was using the lua standard math library.

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4 comments


Cart #freezing_knights-9 | 2023-08-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
259

Freezing Knights

A light co-op turn-based RPG

Take control of two knights and try to reach the end of the perilous snowy mountain paths​ by avoiding enemy attacks and powering-up your characters.

Features

● Single-player and two-player modes
● 14 music tracks by @ohhcurtains
● 30 enemy encounters
● 11 unique enemies (+1 ???)
● Customizable character builds
● Multiple paths
● Optional hard mode
● 🐔🐔🐔

Controls

Keyboard

[ Continue Reading.. ]

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50 comments


Cart #thekingdomofwilder-0 | 2022-12-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Loop Dude out now on Lexaloffle!

Cart #l00p_dude-0 | 2022-12-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey all!
Sorry for the long wait! I had been meaning to publish this cart to these forums, but I hadn't remembered to do so until now.

It's been more than half a year after its debut in Black and White Jam #8 on itch.io, and there's really no excuse as to why it took so long for me to publish it here. While the game only placed about 51/344 overall in the jam results, I'm still pretty proud of it's placing in the "Gameplay" category: 16/344! That's pretty high considering this was my first ever game jam, and I'm looking forward to doing another one someday (when I find time, of course).

The gameplay is simple: It's a puzzle platformer with a grab feature inspired by Super Mario World. The game jam's theme was "Loop," but I'll leave you to finding out how I incorporated the theme! :)

[ Continue Reading.. ]

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8 comments


Cart #strangersagain-0 | 2022-12-15 | Code ▽ | Embed ▽ | No License
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I was going to wait to post this until the weekend, but I have no self-control. 😅 Enjoy the rest of your week, everyone!

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4 comments




Cart #cookieclicker-1 | 2022-12-16 | Code ▽ | Embed ▽ | No License
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A demake of Cookie Clicker I made to practice making games in pico-8.
Update: Made cookie bigger, added animations, added sounds, added music, added "mini cookies".

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4 comments


Hello.

This is what I hope is a pretty simple request, @zep.

Currently if you click PLAY on any Pico-8 project included in a BBS post, it is up to the user, me, to manually scroll the screen so it all fits as it can definitely be just half-on the screen.

Could you please automatically scroll and center the Pico-8 window when you click the PLAY button so we don't have to ?

Also to have an option to sleep or not. That is if the cursor ever leaves the Pico-8 frame while being run from a BBS, it could go silent and freeze up or run as normal, through user configuration.

Thanks !

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0 comments


Cart #jelpilvl2-0 | 2022-12-15 | Code ▽ | Embed ▽ | No License
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3 comments


Currently doing some prep work for a video. Went through the changelog and I wanted to report two issues.

  1. I noticed this change in v0.2.4c
Fixed: exported label alpha is 0 for colour 0

Seems like this bug persists. This is what the Porklike cart image looks like exported with v0.2.5e

  1. It is possible to export a cart image that features "secret" colors. However, this doesn't work in reverse. If you re-import that very same file the "secret" colors revert to the default palette. Would love for this function to support the full color range.

left: Shape of Mind cart image exported in v0.2.5e
right: what the p8.png looks like if you re-import that same image

Obviously, not a high-priory issue. But might be worth looking into at the next convenient opportunity.

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0 comments


Cart #santascouts-5 | 2022-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the year you find out if Santa is really real. You and your siblings are staying up late to finally get proof. The light are out, but you're not scared!

Game Play

Requires mouse. Hold down left mouse button to turn on flashlight. Drag mouse across screen to catch Santa in the act. Press ❎ to snap a picture.

Credits

Up on the Housetop composed by Benjamin Hanby
Midilib flute by @ericb https://www.lexaloffle.com/bbs/?tid=49487
Flashlight effect informed by @Krystman https://www.lexaloffle.com/bbs/?tid=46286
Fizzle fader borrowed from @DrPete https://www.lexaloffle.com/bbs/?tid=29862
Everything else by @bikibird

Created for the

[ Continue Reading.. ]

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3 comments


Cart #chatgpt_chase-1 | 2022-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My second ChatGPT game.
I will note any changes I made to its code but otherwise, all code and comments were created by ChatGPT with prompts in order listed.

Prompts:

  • Pico-8 basic game code
  • Add player using pset, with movement control
  • Add enemy at random spot at the edge of the screen, enemy should attack player within 30 pixels
  • Player shoots at enemy using pset
  • Enemy moves toward middle of screen
  • What should I add to my game?
    • It told me to add player and enemy health text display and something to happen when player or enemy dies
  • Add health display
  • How can I improve this code?
    • It said:
      • Add more enemy types, each with their own behavior and appearance. For example, you could add a faster enemy that moves towards the player even if they are not close, or a stronger enemy that takes more hits to defeat.

[ Continue Reading.. ]

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