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Year 4096. A burried building with lasers and traps. How many lives will it take to leave this place ?
- Jump, wall jump and dodge lasers
- 18 memory cards to collect
- 32 rooms to explore (with lasers in them)
- Auto-save
- 1 red cube
- Lots of lasers !
Controls
- Arrows : move
- V (or X) : jump
- C (or Z) : grab/drop
Move and jump

Grab and drop

Wall jump

About
This game is my first Pico-8 game. It is also the first game I manage to finish after a few attempts with game engines such as Unity and Godot. It took me 1 month to complete the first published version. The Pico-8 restrictions allowed me to define a manageable scope for this game. In the end, I used the entire space available in the map editor and the spritesheet editor. The code uses every token allowed.
Changelog
v1-beta :
- Update rooms (adjust difficulty on the main path)
- Fix seconds and frame counters not being properly saved and restored
- Auto-save state when close to a spawner tile instead of saving when changing room
- Show which button to press to teleport and decrease button hold duration
- Increase jump buffer duration and coyote jump duration (grace frames)
- Decrease walk acceleration to make it easier to move by 1 pixel
- Increase lamp range
- Red cube won't spawn if there's no saved data
P#102471 2021-12-12 15:21 ( Edited 2021-12-15 00:14)