TO LOAD THIS PICO-8 CART in immediate mode, type:
load #shadow_178_chars
TO LOAD THIS PICO-8 CART in immediate mode, type:
load #shadow_178_chars_light
Be aware the shadows and ships position can be anywhere. I just moved them in a loop in and out to demonstrate they are not at a fixed position according to their original sprite.

Hi,
I am enjoying my Pico-8 quite much. Did some stuff I never was brave enought in the homecomputer times.
However: Just for "reference" I like to play some games. But splore always says "Could not Connect to BBS" since some time. I tried on Linux, Raspian and Windows. All the same. Pico 0.2.4(b).
Best,
Carsten

About this game
This is a remake of Burger Time, Data East.
Move to step on hamburger materials. Drop all materials to complete hamburgers. There are three stages.
No enemy appears in EASY mode. Enemies appear in HARD mode.
You can attack the enemies using pepper but it only can stop them temporally. You can crush them by dropping materials on them.
If you drop a material with enemies on, the material drops many steps and earns 1000 points per enemies on. This is a good technic to complete the hamburgers speedy, get high score, and get extra player for every 10000 points.
If enemies hit you, HP meter above decreases. When HP meter become empty, you lose a player.

First Hello
Hey everyone,
First time messing with Pico-8 so this is a very basic music demo for Hydlide. Just wanted to test drawing to screen and the music tracker so there isn't anything to look at and just the original theme to hear, not the more infamous Hydlide II theme also used in the NES port. No movement or animation, just this single screen you see here. This approximate screen (and tune) is based off the MSX version instead (though Jim's colors are closer to the MSX2 version). Enjoy (for the 16 seconds before it loops)!

About this game
This is a remake of Pitfall II, SEGA.
Run, and jump to reach the rightmost of the field and get a birthday present before time is up.
Time limit is 5 minutes for EASY mode, 3 minutes for HARD mode.
When you're got damaged, the time decreases by 5 seconds. When you get a cake, the time increases by 10 seconds.
Controls
- D-Pad/Arrows: move left/right
- O/Z: jump
About the character
The playable character is USADA, one of main characters of Japanese animation, DiGiCharat.
We, Japanese fans love her and celebrates her birthday every year. This game is to celebrate her 2021 birthday.

How to play:
-Move with the arrow keys, dodge the fireballs and get the coins!
-After you fill up the counter on the top of the screen, press X to unleash a powerful bomb attack that will clear the area surrounding you.
-Try to get the highest score, good luck!
Here is DodGet, a more refined version of my previous project, DodGet Jr!
It has some new features:
-Normalized 8 direction movement (finally), both for the player and the fireballs.
-The fireballs' starting direction when spawned is towards the player's position (use this strategically!).
-The coins needed to perform the attack now increase by 1 instead of 5 after every attack.
-A new 2D background.

Something I thought about a few times is that it would be cool if you could see a preview of the game when hovering over the cart label on the BBS and main page.
Like, when I release a cart I have to choose between showing the game on the label or putting a nice cover. But this way we could have the best of both worlds.
Since a gif obviously can't fit into the cart itself, it could pick the first gif on the OP as long as it's 128x128 and under 15 seconds (or whatever rules fit best).

Every single game and cart in Pico-8 always has cart art which appears darkened and blurry online and only bright and sharp in Splore.
What I'd like to propose @zep do is to make this accessible. That is when you boot your cart the current state of the screen is intact with the cart art on it. This would give an advantage in many different ways.
One important advantage is you would not have to create a new boot screen, you can use the existing cart art and overlay it with new text or menu information when you run your game.
Two it could be used to hold new 8192-bytes of data internal to the cart since it could be easily read via pget() or peek(24576+index). While this would obviously defeat the purpose of "cart art" - for those especially bigger games and carts it would give that much more free data to work with.
A more intelligent method might be the following though.
Every time you run a cart from SPLORE or ONLINE in Lexaloffle or in immediate mode, .HTML, Java, Mac, or EXE, it could send a copy of your cart art to memory location 0xE000 so it could be displayed in the game via memcpy(0x6000,0xE000,0x2000) or even access the pixels manually via two new commands aset() and aget().

This is a small game I made when I was bored. It's nothing much, just a bit of fun arcade action. Catch the fruit and don't let them drop on the floor!b

Description:
A Simple arcade game that is developed in 5 hours for the global game jam 2022 where the theme is Duality. Get the highest score by collecting seeds but be careful as you need to plan your moves as touching different color make you lose health and collecting 3 seeds will heal you back.
How to Play:
- Same Color Tiles: You can walk over them with no problems
- Opposite Color Tiles: Lose health but make an explosion that erases all vertical and horizontal color tiles
- Seed: Give +1 score and every 3 seeds heal you and erase colors in the 3x3 grid around them when they appear
Controls:
- Arrows: Move around
- X: Start the game and restart




Controls & Rules
⬅️⬆️⬇️➡️ - Move Puni!
Z - Spin clockwise!
X - Spin counter clockwise!
Use Puni's elements to warm up or cool down the sad sprits of the forest and bring them back into balance!
Credits
Developed by BlueTieCasual
Development Background
Puni! was developed in 10 days in submission to Global Game Jam Hong Kong 2022 (GGJHK2022) following the theme of duality. Quick note: while GGJ is typically a 48-hour period, GGJHK had allowed a 10-day period which I chose so that I could take my time and not over stress myself.

Run, jump and shoot in a space station full of slimes!
Slimeblast is a platformer with a focus on score and experimentation. You can choose if you want to use checkpoints or blast slimes, but all of it is optional. In fact, you can beat the game by just running until you find the exit!
Checkpoints can be unlocked by using 20 crystals. Crystals can be obtained by blasting slimes, and the amount of crystals obtained depends on the type of slime. There are three types:
- Green - 1 crystal
- Yellow - 2 crystals
- Red - 5 crystals
At the end of the game, the screen will display the amount of slimes blasted, crystals obtained and energy lost.

Vous travaillez pour l’Union Aerospace Corporation (UAC), envoyé depuis mars du complexe militaro-industriel pour rejoindre Phobos, une des lunes de mars. Votre objectif, retrouvé les survivants aillant ouvert un portail interdimensionnel avec l'enfer. Seul petite contrainte.. le section logistique ne vous a pas fournis la bonne caisse d'armement.. Mais des outils ! Vous n'aurez donc qu'une pelle comme arme.





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[#scuba dive#]
