How to play:
-Move with the arrow keys, dodge the fireballs and get the coins!
-After you fill up the counter on the top of the screen, press X to unleash a powerful bomb attack that will clear the area surrounding you.
-Try to get the highest score, good luck!
Here is DodGet, a more refined version of my previous project, DodGet Jr!
It has some new features:
-Normalized 8 direction movement (finally), both for the player and the fireballs.
-The fireballs' starting direction when spawned is towards the player's position (use this strategically!).
-The coins needed to perform the attack now increase by 1 instead of 5 after every attack.
-A new 2D background.
-A death animation, so that you don't instantly get the Game Over screen (which now also contains a phrase depending on your score!).
-A more refined adaptive music system.
-A local high score!
-Three unlockable medals.
-Two songs to choose from.
-Some more fixes and general polish.
If you're curious to see the old version for comparison, you can play it here:
Owow the 3D background is super trippy, @Logalpix.
. You might have a cool-down period. That is after 5 fireballs, it goes down to 2, then adds by 2 each time until you get to 10, then goes down to 3, then adds by 3 each time until you get to 15, and go from there.
So the number of fireballs per level would be:
1, 2, 3, 4, 5, 2, 4, 6, 8, 10, 3, 6, 9, 12, 15, 4, 8, 12, 16, 20, 5, 10, 15, 20, 25, etc.
Maybe even have the game won if someone somehow manages to dodge 25 fireballs and grab the last treasure.
And have a PAUSE between each of the 5-levels so the player can stretch their wrists, press a key to continue, and go to the next higher level.
Option to save last level played. For instance if you had 8 fireballs on the screen and you lost all your ships, you could CONTINUE back at the beginning of level 2 where there are 2, 4, 6, 8, 10 fireballs.
This of course could be frustrating in that for level 5 if you had 25 fireballs on the screen and lost all your ships, you could CONTINUE but starting at level 5 where there are 5, 10, 15, 20, 25 fireballs.
Also consider pausing when the player gets hit, just like Asteroids, either wait until the area around the player is clear or let the player hit a key to re-enter the field where they are - and cannot be hit a 2nd time as they are thinking when to re-enter play.
You could even add one of the buttons to boost the player's speed for a very short time, like Celeste does, .25 second boost, 2-second cool-down. And teleport like Asteroids, randomly relocate on the screen, no cool-down period.
Interesting game overall with superb visuals ! Gold star work.
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