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Cart #paintco_8-0 | 2021-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made in a couple hours while watching the Power Up With Pride speedrun charity marathon raising money for The Trevor Project.

The community segment was a virtual group paint-along with Bob Ross while streamer TokyoScarab painted along on Mario Paint. I wanted to do my original painting on Pico-8 but I didn't have enough control over the brush. That's why I made this application! I do want to improve it because a lot of it is messy, but I'm happy with it so far and here's an image of the first painting I did with it:

(I meant to make it the label image but I stupidly forgot to do that before closing Pico-8. I do want to figure out how to let people save paintings in progress, though!)

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Cart #bravo-4 | 2021-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A boardgame adaptation
based on bravo! roll&write solo mode by designers Inka Markus Brand

In 30 turns score a maximum of points.

Each turn roll 5 dice, pick a pair composed of a number and a color, and check this exact number of boxes matching this color. You can also choose the purple dice for a special efect.

You can only check boxes in the 8th column or adjecent to an already checked boxe.

number dice : 1,2,3,4,5,? (with ? you choose a number between 1 and 5)
color dice : pink, yellow, green, blue, orange, wild (with wild you choose between the five colors)
special dice purple : (2)heart, bomb (4 in square pattern), 3 (3 in the same row), block (an entire block of the same color)

[ Continue Reading.. ]

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I've been trying to import a tile set from Aesprite to Pico 8 and I cant seem to figure it out. The tile set is saved as a PNG and I put it in the Pico 8 carts folder. I tried importing it with the Import command and that wouldn't work. What might I be doing wrong? is there another way of doing this?

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Cart #webkit_proto-2 | 2021-11-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Long winded explanation:[hidden]
Before I explain exactly what this is and why it exists, I need to explain the history behind it.

Some of you may have seen the (relatively small amount of) attempts to implement a BBS-type system by taking advantage of the General Use Memory region and it not being cleared by load(). It fascinated me when I first came across it, but I eventually forgot.
Recently, I came back to the concept with a new idea: static web pages. General use memory can contain 4864 32-bit numbers if not using the custom font, which is more than plenty for a page written in a simplified markup language. We can take that even further if we use the breadcrumb string passed to carts through load().

The first step for me was designing the simplified markup language. I decided on something I call PPML, Portable Pico Markup Language. The syntax is the following:

tagname> tag content

A paragraph, for example, would look like this:

p> This is a paragraph

I decided this was suitable and moved on to the next part.
This next part was the renderer for the PPML. This is what you see in the above cartridge, displaying a demo page. The renderer consisted of a list of tags with rendering functions, a Global Render table and a Frame Render table. The Global Render contained persistent stuff like the background colour, while the Frame Render contained things like the cursor position for text. This then took the PPML, contained in the first tab, and processed it into a table for easy use. The _draw() function then simply looped through this content table, calling the tag render functions with the necessary arguments.
It's a simple method, but works pretty well.

The next step would be the networking; loading the cartridge, processing the data it left in General Use Memory and converting it into usable PPML. Then that can be fed into the renderer, and you can see the page.

Of course, this renderer is a proof-of-concept prototype. A lot more tags still need to be added and hopefully a very simple scripting language.

When all this is done, I hope to have a fully functioning browser which would let you browse the PicoWeb and maybe play some small games on Newgrounds-esque sites. But, we can only hope.

Feel free to leave feedback on the renderer/game plan!

[ Continue Reading.. ]

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Cart #asteroid_shooter-3 | 2021-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first time playing around with PiCO-8. I learned really a lot from the zine written by @MBoffin. I made this Asteroid Shooter just because this is one of my favorite game genres, which really take lots of time to play when I was a kid.

Controls of Asteroid Shooter

Left/Right: Steer
X: Shoot
Up/Z: Boost
Down: Slow down

--

Meanwhile, I've also written an introduction article here (https://weifanchen.medium.com/70c0b62abc95) talking about my first experience about PICO-8 (in Traditional Chinese) to let more people in Taiwan get more access to PICO-8. Maybe there will be more and more people who love to play with it.

I hope you enjoy it.

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a tiny, soothing animation.

Cart #zehomimugi-0 | 2021-06-06 | Code ▽ | Embed ▽ | No License
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Cart #picoguessr-1 | 2021-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey Guys !

This is my first pico-8 game (and my first finished game in general).
PicoGuessr is highly inspired from the gameplay of the famous GeoGuessr.

In a nutshell: you are in a 3D maze and you have to find your starting position on the map.

Controls: move with the arrow keys. At any time you can teleport to your starting spot using [x]. And [o] let you switch between the 3D view and the map.

It's not that easy if you don't look carefully ;)

Enjoy,
Koxinga

EDIT : Thank you for the feedback. Here is a new version with some corrections (in the UI mainly).
Changelog :

  • new textures for the wood walls
  • map background color changed

[ Continue Reading.. ]

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Get to know Akane from Pop'n music Lapistoria!
The character is coming to PMP8E

TBA

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Cart #undertide-0 | 2021-06-05 | Code ▽ | Embed ▽ | No License
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I never did finish this, but it's perfectly playable for the most part in its current form. Suck in enemies with x, release them to fire them at the bosses. Hitting a boss on the top of the head causes it to release treasure, subsequent hits upgrade the kind of treasure you get.

I think it basically just continues with no new bosses after the last one (third).

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Here is the first game I made with my daughter. We had a lot of fun making this!

left/right: move
x: jump
z: use net (after you find one!)

Some of the moths can be impossible to catch, don't worry and just collect the most before the timer runs out!

We started from these tutorials and improvised afterwards :)

Cart #mothcat-1 | 2021-06-05 | Code ▽ | Embed ▽ | No License
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Cart #cscleaner-1 | 2021-06-05 | Code ▽ | Embed ▽ | No License
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A game about the poor person who has to clean the office in between deadly shootings in CS:GO.

Wash away all the blood stains with X and try to win 5 rounds.

Enjoy!

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ROYD RAGE!

starring Bruce Roy Lee

by drawsula

Cart #mukuwosaju-0 | 2021-06-05 | Code ▽ | Embed ▽ | No License

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Cart #heytherekitty-0 | 2021-06-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made for a 4 hour game jam that was on itch.io. Instructions are inside the game. Disclaimer: this game isn't finished, but it was fun to make none-the-less.

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Cart #rg_discord_swarm-0 | 2021-06-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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yeah is just a bullet hell.
made for the DISCORD JAM, in under 2000 characters (preferably 1990 characters but shhhhhhhhhhhhh)
you win when the game crashes.

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Cart #picoforth-4 | 2021-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welp, this took way to long to finish. But now it's here!

about

picoforth is a programming language based on Forth, a family of stack-based programming languages. If you're unfamiliar with stack-based programming languages or Forth, I recommend you check out this site.

wordlist

Here is a list of every word in picoforth. (A "word" in a stack-based language is roughly equivalent to a "function" or a "subroutine" in a normal programming language.)

--typical forth stack-manipulating words
pop
2pop
dup
2dup
over
swap
rotl
rotr

--mathematical operators

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=93031#p)
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Cart #gesanewoba-12 | 2021-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Playtest demo for my #DISCORDJAM (Think tweetjam but 2000 chars instead of 280) submission.

Arrow keys are controls, evade the wurms and steal their food to increase your score!

Now with Rainbow wurms! They're very dangerous, as they always spawn a new wurm when eating. However, your score gains are multiplied by the number of rainbow wurms, so you get a big score boost for evading them! Finally, if you steal a rainbow wurm's food, you are granted 3 seconds of invincibility! use it wisely!

Feedback welcome.

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Cart #bifuyiriri-0 | 2021-06-04 | Code ▽ | Embed ▽ | No License


After playing around with raycast engines in C# and C I've decided to give it a try in pico8 to see how much I could optimize the rendering and the data structure to make it fit inside this tittle console!

This is still a work in progress, as of now I've only managed to get the basic ray cast working to draw walls I'm still working on drawing sprites.
I would like to do textured floor/roof but I'm not sure if pico8 can handle it!

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Cart #ap_project-1 | 2021-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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arrow keys, also, i'm planning on finishing this game later.

hope you like it.

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Cart #worms_toy-1 | 2021-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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No, not that one. Paterson's worms, which those of a certain age may have come across as Worms? (aka IQ) for the Atari 8-bits and C64.

Left and right to change the number of worms (up to 4), Z to randomize the ruleset again, and X to toggle fast-forward.

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I just discovered there's "> ..." quote block feature.

Except there isn't...?

If I do this:

this is my introduction

> this is my quote

this is my response

I get this in the preview:

But when I click [Publish] it comes out like this:

Also, if this feature is intended to work, it should be in the [Formatting Help] helpbox.

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