Play the game at itch.io
In the distant future, desperate humans watched the unmanned spaceship lift-off, carrying hundreds of small robots to an unknown galaxy. There is only one purpose of the journey: to bring back what humans already lost in tens of decades - the plant. The mission takes 3,240 years to accomplished. When the spaceship is making its way home, it met the terrible meteoric shower, which put the whole mission stuck in despair...
B.O.D.A. is a fascinating puzzle game that is presented with 30 handcrafted levels, The game title B.O.D.A. is named after the little robot - Botanical Observation and Delivery Android. Your job is to guide the little tiny robot to complete its mission: re-activate the hyper engine of the stranded spaceship to send the plant home. The plant is the only hope to save the Earth's ecology.
However, the journey in front of the robot and the plant is tough and long. There are so many unknown threats hiding in the darkness of the spaceship. Would you help the robot finish its mission? Would you help to send the plant home to save the Earth? It will all depend on your wise decision.
Within 30 handcrafted levels in the game, B.O.D.A. will faces lots of exciting obstacles: aliens, misbehaving robots, lasers, and so on. The tiny robot - B.O.D.A. - will explore the stranded and visit lots of outer-space environments from the oxygen lab, engine room to the final destination -- the bridge. Would you please make sure you will protect the plant carefully and not break any poor spaceship computers anymore?
Arrow Keys: Move the Robot
X + Arrow Keys: Move the Plant (within the signal range)
Drag the Plant to attack enemies
Solve the puzzles
The game is designed and created by Wei-Fan Chen. The game is fully created with PICO-8. Pixel art and music are both created by Wei-Fan Chen. The journey of creating the game is really enjoyed. I have not use any other software when creating the art and music, everything is in PICO-8, such a wonderful journey. The trailer has been made with Splice app.
This is the second PICO-8 game of Wei-Fan Chen. Thanks to Dylan Bennett's awesome zine Game Development of PICO-8 and Krystian Majewski's Making a Roguelike YouTube tutorial, I've really learned lots of thing from them.
Thank you for playing. Hope you enjoy the game.
This is my first time playing around with PiCO-8. I learned really a lot from the zine written by @MBoffin. I made this Asteroid Shooter just because this is one of my favorite game genres, which really take lots of time to play when I was a kid.
Down: Slow down
Meanwhile, I've also written an introduction article here (https://weifanchen.medium.com/70c0b62abc95) talking about my first experience about PICO-8 (in Traditional Chinese) to let more people in Taiwan get more access to PICO-8. Maybe there will be more and more people who love to play with it.
I hope you enjoy it.