

Porklike
Porklike is a minimalistic, classic Roguelike made in the Pico-8 enigne. Enter the tower of Wurstlord. Can you make it to the top and steal his legendary Kielbasa? 9 floors of dangerous traps and enemies await you. Only if you move carefully and master your character's abilities will you become the champion of Porklike.
(X) - Inventory / Confirm
(O) - Cancel
The music was composed by Sebastian Haßler. The environment art as well as the protagonist was inspired by the work of the pixel artist @pixelartm and used with their permission. The artwork of the enemies was inspired by the work of the pixel artist @kirai_s and used with their permission as well.
Porklike was created as part of a video tutorial series. If you want to make your own Roguelike, please check it out:


Ha! I just started watching your series! It's really neat to see this! I've sort of been jumping around the episodes trying to see some stuff. Haven't actually started on the game bc I'm not at my computer watching your vids <shrug>. Can't wait!


Heck yeah! Great game and nice manual.
A fine roguelike indeed.


A classical roguelike, on Pico-8, no less? That's like two of my retro gaming guilty pleasures!
Your game development series is an inspiration to us all :D
EDIT: I just realised that the gameplay here is very Necrodancer-esque. I might make a CotN demake for my next Pico-8 game!


Uploaded Version 2
Changelog:
Gameplay - Improved pathfinding for mobs Gameplay - Fixed a bug where items would drop on top of each other Gameplay - Hook and Push now reveals ghosts Gameplay - More consistent fog-of-war reveals UI - Damage floaty flashes red when player loses HP UI - Improved targeting arrow visibility UI - Targeting arrow avoids pointing outside of the map UI - Wurstchain is now displayed in the inventory menu Sound - Changed sound for opening chests Sound - Added sound effect for using Suplex on an empty square Misc - Final floor now uses correct stairs tile |


Hello Krystman, I am slightly new to Pico-8 and I was wondering if I could do a re skin of Porkalike. I would still give you full credit when I post it.


@SmellyFishstiks It's revenge for that one thing that you did. ;)


I watched your introspective of Porklike on Youtube the other day. It resonated strongly with me as I went through a lot of the same stuff on Zedwolf, I just wanted to say thanks for talking about it :)


Thanks for this game and the great tutorial series!
Guess what game I played first, when I managed to update my PocketCHIP to Pico-8 v0.20i!? :)

(I died on floor 8 unfortunately... ;) )
Another short question: Why did you ditch the idea of the endlessly running bass loop on floor 0? In the release version the complete music seems to be playing from the start.


I like this game very much!
The sprites have a lot of detail with FIVE colors, light and dark gray, yellow, white, and black.
That is impressive.
I like that the higher you get, the harder it is.
Keep up the good work!
Some extra comments and me being stupid:
No u @Krystman (Not really)
Screen Shot 1: First floor (And I realized, I could just kill teh plant and get to the second floor with around 2 HP.)

Some comments in my head during the game:
Edit: That's so evil! :(
Other Edits: Mostly bad luck on the first and second floors.
(2 unfair deaths) Edit 2: That plant came outa nowhere! Killed me 2 times... >:(
(Floor 3, unfair death) Edit 3: I just went on that tile and died. The plant wasn't visible
(A tiny bit stupid) Edit 4: What did I do to you?
Edits below: More bad luck
(Me even more stupid than edit 6) Edit 5: Whyyyyyyyyyyyyyyyy.
(Me stupid again) Edit 6: I just started! And an instant death!
Last edit: The worst death in the game
Edit 7: Bad luck again :/


@evman2k Yes, you can kill him.
Not sure what you are describing there but first screenshot seems perfectly fair considering it must be the 2nd floor.
Second screenshot - "corn" tiles obstruct line of sight. Walking through plant rooms can be risky.


I killed Wurstlord by using a plant to snipe him when I ran in circles.
:)
Also Doh! I must remember to not not comment on a game while playing.


Is there any way to heal?
also, nice pig-and-crossbones art for when you die.
(I'm not being sarcastic, for some reason, it interests me)


you get some health at the end of every 3rd floor and rarely chest although items can really save you in a pinch so the design behind the game I think was to make items and usage well pay off over tanking stuffs
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