

Porklike
Porklike is a minimalistic, classic Roguelike made in the Pico-8 enigne. Enter the tower of Wurstlord. Can you make it to the top and steal his legendary Kielbasa? 9 floors of dangerous traps and enemies await you. Only if you move carefully and master your character's abilities will you become the champion of Porklike.
(X) - Inventory / Confirm
(O) - Cancel
The music was composed by Sebastian Haßler. The environment art as well as the protagonist was inspired by the work of the pixel artist @pixelartm and used with their permission. The artwork of the enemies was inspired by the work of the pixel artist @kirai_s and used with their permission as well.
Porklike was created as part of a video tutorial series. If you want to make your own Roguelike, please check it out:


Ha! I just started watching your series! It's really neat to see this! I've sort of been jumping around the episodes trying to see some stuff. Haven't actually started on the game bc I'm not at my computer watching your vids <shrug>. Can't wait!


A classical roguelike, on Pico-8, no less? That's like two of my retro gaming guilty pleasures!
Your game development series is an inspiration to us all :D
EDIT: I just realised that the gameplay here is very Necrodancer-esque. I might make a CotN demake for my next Pico-8 game!


Uploaded Version 2
Changelog:
Gameplay - Improved pathfinding for mobs Gameplay - Fixed a bug where items would drop on top of each other Gameplay - Hook and Push now reveals ghosts Gameplay - More consistent fog-of-war reveals UI - Damage floaty flashes red when player loses HP UI - Improved targeting arrow visibility UI - Targeting arrow avoids pointing outside of the map UI - Wurstchain is now displayed in the inventory menu Sound - Changed sound for opening chests Sound - Added sound effect for using Suplex on an empty square Misc - Final floor now uses correct stairs tile |


Hello Krystman, I am slightly new to Pico-8 and I was wondering if I could do a re skin of Porkalike. I would still give you full credit when I post it.


I watched your introspective of Porklike on Youtube the other day. It resonated strongly with me as I went through a lot of the same stuff on Zedwolf, I just wanted to say thanks for talking about it :)


Thanks for this game and the great tutorial series!
Guess what game I played first, when I managed to update my PocketCHIP to Pico-8 v0.20i!? :)

(I died on floor 8 unfortunately... ;) )
Another short question: Why did you ditch the idea of the endlessly running bass loop on floor 0? In the release version the complete music seems to be playing from the start.


@evman2k Yes, you can kill him.
Not sure what you are describing there but first screenshot seems perfectly fair considering it must be the 2nd floor.
Second screenshot - "corn" tiles obstruct line of sight. Walking through plant rooms can be risky.


I killed Wurstlord by using a plant to snipe him when I ran in circles.
:)
Also Doh! I must remember to not not comment on a game while playing.


Is there any way to heal?
also, nice pig-and-crossbones art for when you die.
(I'm not being sarcastic, for some reason, it interests me)


you get some health at the end of every 3rd floor and rarely chest although items can really save you in a pinch so the design behind the game I think was to make items and usage well pay off over tanking stuffs


I venture in a deep dark dungeon. Cleaver in hand, I smite every foe who darest challenge thy to a battle! Laughing with confidence, it was shattered for thee Wurstlord had awakened, I stood no chance to a beast like him, I retreat to the stairs, delaying his arrival once again...


@Jerry_Boy LOL that's amazing. How did that happen? Did you push him inside?


I made a recolor mod for this game, check it out:
https://www.lexaloffle.com/bbs/?tid=43060
love your videos btw


Great Game, really like it alot!
It seems that on (very) rare circumstance the Exit will not be generated. Somehow I got stuck in this Room and can't find an Exit^^.

According to the Cartridge I use, it's v3...
--
EDIT: Once again on Floor 7 :\

EDIT²: @Krystman below me: Oh wow, Thank you. Need to get a closer look next time^^.


@Astorek86 The first one is tricky, but I'm pretty sure the exit was in the bottom right corner.
On the second one you left a whole room half-explored.


SO what is everyone's strategy for winning this game?
Myself, I try to avoid confrontation, pick up what treasures I can, break into walls, and yet I still can't make it past level 7... on a good run.
I think the biggest thing that kills me is being out of parody with the monsters. Most roguelikes give you a "hold" movement, so the monsters have to take a step towards you. This game doesn't do that without burning one of your powerups, assuming it doesn't move you. Otherwise you end up running around the dungeon with a monster one step behind you looking for a pot or chest to open. Is there some big brain strategy I'm missing with this game?
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