Porklike is a minimalistic, classic Roguelike made in the Pico-8 enigne. Enter the tower of Wurstlord. Can you make it to the top and steal his legendary Kielbasa? 9 floors of dangerous traps and enemies await you. Only if you move carefully and master your character's abilities will you become the champion of Porklike.
(X) - Inventory / Confirm
(O) - Cancel
The music was composed by Sebastian Haßler. The environment art as well as the protagonist was inspired by the work of the pixel artist @pixelartm and used with their permission. The artwork of the enemies was inspired by the work of the pixel artist @kirai_s and used with their permission as well.
Porklike was created as part of a video tutorial series. If you want to make your own Roguelike, please check it out:
A classical roguelike, on Pico-8, no less? That's like two of my retro gaming guilty pleasures!
Your game development series is an inspiration to us all :D
EDIT: I just realised that the gameplay here is very Necrodancer-esque. I might make a CotN demake for my next Pico-8 game!
Uploaded Version 2
Gameplay - Improved pathfinding for mobs Gameplay - Fixed a bug where items would drop on top of each other Gameplay - Hook and Push now reveals ghosts Gameplay - More consistent fog-of-war reveals UI - Damage floaty flashes red when player loses HP UI - Improved targeting arrow visibility UI - Targeting arrow avoids pointing outside of the map UI - Wurstchain is now displayed in the inventory menu Sound - Changed sound for opening chests Sound - Added sound effect for using Suplex on an empty square Misc - Final floor now uses correct stairs tile
Thanks for this game and the great tutorial series!
Guess what game I played first, when I managed to update my PocketCHIP to Pico-8 v0.20i!? :)
(I died on floor 8 unfortunately... ;) )
Another short question: Why did you ditch the idea of the endlessly running bass loop on floor 0? In the release version the complete music seems to be playing from the start.
@evman2k Yes, you can kill him.
Not sure what you are describing there but first screenshot seems perfectly fair considering it must be the 2nd floor.
Second screenshot - "corn" tiles obstruct line of sight. Walking through plant rooms can be risky.
I venture in a deep dark dungeon. Cleaver in hand, I smite every foe who darest challenge thy to a battle! Laughing with confidence, it was shattered for thee Wurstlord had awakened, I stood no chance to a beast like him, I retreat to the stairs, delaying his arrival once again...
Great Game, really like it alot!
It seems that on (very) rare circumstance the Exit will not be generated. Somehow I got stuck in this Room and can't find an Exit^^.
According to the Cartridge I use, it's v3...
EDIT: Once again on Floor 7 :\
EDIT²: @Krystman below me: Oh wow, Thank you. Need to get a closer look next time^^.
SO what is everyone's strategy for winning this game?
Myself, I try to avoid confrontation, pick up what treasures I can, break into walls, and yet I still can't make it past level 7... on a good run.
I think the biggest thing that kills me is being out of parody with the monsters. Most roguelikes give you a "hold" movement, so the monsters have to take a step towards you. This game doesn't do that without burning one of your powerups, assuming it doesn't move you. Otherwise you end up running around the dungeon with a monster one step behind you looking for a pot or chest to open. Is there some big brain strategy I'm missing with this game?
[Please log in to post a comment]