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Cart #bifuyiriri-0 | 2021-06-04 | Code ▽ | Embed ▽ | No License


After playing around with raycast engines in C# and C I've decided to give it a try in pico8 to see how much I could optimize the rendering and the data structure to make it fit inside this tittle console!

This is still a work in progress, as of now I've only managed to get the basic ray cast working to draw walls I'm still working on drawing sprites.
I would like to do textured floor/roof but I'm not sure if pico8 can handle it!

P#93023 2021-06-04 19:11 ( Edited 2021-06-04 19:31)

I would like to do textured floor/roof but I'm not sure if pico8 can handle it!

it can :]

P#93026 2021-06-04 20:11

we'll see :) I would like to have some gameplay elements running before experimenting with it

P#93027 2021-06-04 20:40 ( Edited 2021-06-07 13:48)

SPOILER ALERT:

Check out POOM. :)

P#93037 2021-06-04 23:54

POOM is awesome! A bit out of scope for me ahahah

P#93146 2021-06-07 13:48

but at least you know floor & ceiling can be done 😜

P#93154 2021-06-07 16:00

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