After playing around with raycast engines in C# and C I've decided to give it a try in pico8 to see how much I could optimize the rendering and the data structure to make it fit inside this tittle console!
This is still a work in progress, as of now I've only managed to get the basic ray cast working to draw walls I'm still working on drawing sprites.
I would like to do textured floor/roof but I'm not sure if pico8 can handle it!



I would like to do textured floor/roof but I'm not sure if pico8 can handle it!
it can :]



we'll see :) I would like to have some gameplay elements running before experimenting with it
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