After playing around with raycast engines in C# and C I've decided to give it a try in pico8 to see how much I could optimize the rendering and the data structure to make it fit inside this tittle console!
This is still a work in progress, as of now I've only managed to get the basic ray cast working to draw walls I'm still working on drawing sprites.
I would like to do textured floor/roof but I'm not sure if pico8 can handle it!
P#93023 2021-06-04 19:11 ( Edited 2021-06-04 19:31)
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