Here's the shortened tweet version:
b=0k=128
s=sin
c=cos::::cb=c(b)sb=s(b)q=5+sb1.8
b+=.007srand(0)cls()for i=1,500 do
f=-1+rnd(2)r=sqrt(1-ff)p=rnd(1)d=rc(p)y=rs(p)x=dcb-fsb
z=dsb+fcb
e=y
f=z
y=ecb-fsb
z=esb+fcb
g=7-(z+.5)x=q(x+sb.4)y=q(y+s(b1.5).4)z=zq-20pset(x/zk+64,y/zk+64,g)end
flip()goto
https://twitter.com/DrewesThorsten/status/1130513256097955841

Beginner here, so forgive me if I'm missing something obvious. I'm currently working on a simple clone of Twin Bee to learn a little bit about design. I'm running into a blockade due to my lack of programming experience, so I'm hoping someone may have some answers from me.
I've got clouds that fall from the top of the screen. The function that sets all the variables for the cloud table looks like this:
function spawncloud() local c = { x = rnd(95)+16, y = -16, dy = rnd(.5)+.75, sp = 5, hb = {x1=0,y1=0,x2=13,y2=1} } -- bell properties - is it necessary for me to declare -- these properties within the spawncloud function -- because the bell position depends on the cloud position? [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=64663#p) |



LIINES, a short demo released at Moonshine Dragons 2019 demoparty in Opole, Poland for the wild competition.
Not tested exhaustively in browsers, and it can go out of sync. If you experience any bugs, let me know!
For best experience, download cart, or binaries (Windows, Mac, Linux) here.








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TATER EVADER!
You dropped some Honey Gold potatoes at a picnic, and they GAINED SENTIENCE, realized you were about to eat them, so they got mad and started to fire TATERIKENS at you! Try to survive as long as you can!
Use the arrow keys to evade the angry taters and their taterikens! If you touch either, you die and game ends. Press X to retry!
WORLD RECORD SO FAR: 77.26s, Taters (E:) 26.
Update 3: Added a 148 token version.
Update 2: Now down to 157 tokens.
Update 1: With improvements from @freds
This is a token optimized version of the polygon drawing routine I originally used in Pico Tennis. I've managed to get it down to 173 tokens, which I'd like to think is comparable to p01's 163 token trifill routine.
Obviously it's going to depend on your needs for which method you use. If you only need to draw triangles then you'll want to use the trifill method, but this allows you to draw shapes with any arbitrary number of vertices.
The only catch with this method is that it only allows your shape to be concave on a single axis.






Normally, replacing text and then undoing works great – the undo will immediately change it back to how it was before replacing, as expected.
However, replacing the first character in the cart acts a little differently (but not drastically): If you highlight the first character, replace it, and then press undo, it will first go back to a state where neither the replaced text or the replacement text is present (unlike when you undo replacements elsewhere in the file). If you undo one more time, the originally replaced text will be back, as expected.
Worse, though: If you replace all the text in the cart and then undo, nothing will be undone, and the both the replaced and the replacement text is gone.
How to reproduce:
- Write some text in the code editor
- Highlight all the text (for example with CTRL+A)
- Write some new text, replacing the highlighted text (or paste something in with CTRL+V)
- Try to undo the replacement with CTRL+Z



Hi, this is my second entry for TweetTweetJam 2.
This cart features endlessly running Sonic, rolling around (...you know the rest), collectible rings, missiles, ring loss/death system, particle trails, high scoring (volatile), Big Doc himself, and realistic mustache simulation.
Controls
- [🅾️❎(ZX)] Jump (edge triggered)
- [⬆️⬇️⬅️➡️] Roll




Character Tester 1.0
A place to test your sprites
The primary goal of this cart is to test animations, visual effects, and character mechanics.
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[0x0] |

future plans:
→ sound effects
→ samples for 8x8, 24x24, 32x32
→ giving the little guy some kind of weapon
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TATER EVADER!
You dropped some Honey Gold potatoes at a picnic, and they GAINED SENTIENCE, realized you were about to eat them, so they got mad and started to fire TATERIKENS at you! Try to survive as long as you can!
Use the arrow keys to evade the angry taters and their taterikens! If you touch either, you die and game ends. Press X to try again!
It's not quite two tweets yet, hope to get it down to there... maybe.....
WORLD RECORD SO FAR: 77.26s, Taters (E:) 26.
Update 1 - full speed & better sound.
Update 2 - fix missing mouse cursor.
Update 3 - fix speed decrease in Pico8 0.2.0
Update 4 - support cart/bios drag&drop and function keys.
What is this?
An emulator for the Fairchild Channel F, the first console to use programmable ROMs and a microprocessor.
The console was released in 1975, so don't expect much in the way of graphics, gameplay, or usability.
See Wikipedia for more info.
And what's that game running?
That's a homebrewed (i.e. - NOT original) game made by Blackbird and e5frog. You can find it here.








