A small platformer game about frog and crown!
Brave frog trying to get the crown of the king of frogs in mysterious temple.
This is my first completed PICO-8 game, I hope you will enjoy it.
You can also support and download the game via itch.io.










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A puzzle platformer by Matthias Falk, made in 5 days.
The only thing you can do is jump - is that enough to climb a mountain?
Some stats:
- 6613/8192 tokens used (did some refactoring near the end since code wouldn't have fit otherwise)
- nearly full tilesheet/map used
This is my first PICO-8 game, I hope you like it.
Touch controls (touch to jump) also supported.
You can also support and download the game via itch.io.
Updated to v1.1 with following changes:
- Save game: Game will now autosave each level and you can quit/resume the game any time now at the point you left off.









Been experimenting with music and MuseScore, and transcribed the song from Jelpi (one of Pico-8's demo carts and playable here).
And here is my piano transcription of it. Some of the ledger lines did get kind of ridiculous. I wanted to make the octaves true to the Pico-8 one. I'm not entirely sure if I got it right, but I think it sounds right.




Here's a decent example of a Doom style 3D setup. I had a hard time finding one myself that I could understand. This is a combination of what I found. I'm posting it here to help anyone else trying to find something similar or couldn't understand what the other ones were doing. The code here is pretty bare bones so it should make it easier to follow. Let me know if you have any questions.







Use left and right to turn and Z or X to drop pizzas.
This is my submission for Pizza Jam 2. It is still a bit unbalanced, so feedback on the difficulty is appreciated.

Game jam submission for Shenanijam (sticky justice) and Pizza Jam (memory). Made in Pico-8 in 36 hours. Submission page: https://tarngerine.itch.io/justice-pizza
You're a pizza who works for a delivery place. Remember customer's orders and collect the ingredients in the correct order!
- Press Z to shoot cheese to capture ingredients, then touch them to collect.
- Hold Z to reset a stage.
Was fun to bust this out much quicker than I have for my previous two jams, but I still hate rewriting collision detection/basic physics every project. Also had a hard time being inspired for music this time.



In the expandable textarea you get when you click Code under a cart, tabs are defaulting to 8 spaces, which is really ugly and rapidly pushes off of the right.
I found info here on how to fix it. If we assume that you're setting tabs to a default of 2 spaces in 0.1.12, then you'd want to do this for the code textarea:
style: -moz-tab-size: 2; -o-tab-size: 2; tab-size: 2; |
Because intarwebz haz standardz. I mean, look at that crap. Not just three versions, but two start with hyphens. WTF.
You should also do this for the div surrounding [code]...[/code] regions of posts.
PS: Remember also to fix the broken glyph translation in the textarea.


A simple game, to get people started with pico8. It introduces sound and maps too.
I'm working on a tutorial to make this right now - and will use it in a workshop where I start building a game like this https://www.youtube.com/watch?v=K5RXMuH54iw and then evolve it into the maze game.
Hi P8 community,
I am looking to embed some of my games onto a portfolio site I built using Github pages and am not sure how to embed the player without just linking to it on a separate view.
I am certain this can be done as I have seen games on Itch and the like.
I'm sure its easy and I'm just forgetting some basic HTML thing.
Anyone?
Thanks!


Hello friends. Here is a game I am working on. It is a two-player hotseat multiplayer game which chronicles a great war between people who want the ground to be BLUE and other people who want the ground to be RED. Enjoy!
Controls: up and down to aim, z to shoot, whoever paints more territory is the winner both in the game AND in real life.
Plans for the future are:
-- to include some different kinds of paint bombs
-- to let you hold Z to choose the strength of your shot
-- add some variable wind (and maybe a wind sock)
-- procedural level generation, or at least alternative maps
-- 1 player vs. computer mode
-- maybe add some more graphics...but not too much graphics
Borrowed the logo splash screen from here (https://www.lexaloffle.com/bbs/?tid=2213) and am indebted to the fan-zine for pointing out that screen shake is a multiplier on fun.

