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Berzee
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Cart #53387 | 2018-06-08 | Code ▽ | Embed ▽ | No License
2


Hello friends. Here is a game I am working on. It is a two-player hotseat multiplayer game which chronicles a great war between people who want the ground to be BLUE and other people who want the ground to be RED. Enjoy!

Controls: up and down to aim, z to shoot, whoever paints more territory is the winner both in the game AND in real life.

Plans for the future are:
-- to include some different kinds of paint bombs
-- to let you hold Z to choose the strength of your shot
-- add some variable wind (and maybe a wind sock)
-- procedural level generation, or at least alternative maps
-- 1 player vs. computer mode
-- maybe add some more graphics...but not too much graphics

Borrowed the logo splash screen from here (https://www.lexaloffle.com/bbs/?tid=2213) and am indebted to the fan-zine for pointing out that screen shake is a multiplier on fun.

P#53389 2018-06-08 14:29 ( Edited 2018-06-27 13:50)

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Hello friends.

I have one music track in my game. When the player picks up a certain item, I would like the music to get one octave higher.

My first thought was to have a second song that is just a transposed version of the first song, and switch to it upon item pickup -- but this of course resets to the beginning of the song instead of continuing smoothly from the current position. Is there any clever way to achieve a more seamless transition?

I'm open to any other tricks that would let me get the same effect. I'm also open to forgetting all about it if it's not possible. =P

P#52987 2018-05-24 19:08 ( Edited 2018-05-25 11:35)