If you click "Code" to show the source for a game in the web player, any glyphs will show up as escape codes, rather than translate to unicode glyphs as you've done recently with cut/paste and printh().
I made a quick repro/example, tacked on at the end of this post.
If I copy/paste from the editor, I get this:
function _update60()
l=btn(⬅️) and 8 or 0
r=btn(➡️) and 11 or 0
end
function _draw()
rectfill( 0,0, 63,127,l)
rectfill(64,0,127,127,r)
print("press\n⬅️ ➡️",54,58,7)
end
|
But if I copy/paste from clicking "Code" on the player below, I get this:
function _update60()
l=btn(\139) and 8 or 0
r=btn(\145) and 11 or 0
end
function _draw()
rectfill( 0,0, 63,127,l)
rectfill(64,0,127,127,r)
print("press\n\139 \145",54,58,7)
end
|
Here's the example cart:
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