Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #45604 | 2017-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

To add:
-lock spaceship in screen
-more visual effects and sound effects
-title screen
-highscore
-more enemies and bosses
-...

0.0.1 First release

1
0 comments


Cart #45594 | 2017-10-29 | Code ▽ | Embed ▽ | No License
5

For some reason the Gates of Hell are wide open in a cemetary nearby! Send the demons back to where they belong by spelling out loud their true name!

A Halloween Guess'Em Up, using Zep's 7500 words dictionary

...

This game should have been released a year ago! I exhumed it this year, hoping I could polish it for good. but it seems I'm falling short once again! I'm not putting it back six feet under though, so here it is, in its (appropriate) semi-zombified state, in time for Halloween!

so, still a work in progress, but fully playable though. mostly the sound effects need some work...

Happy Halloween!

5
1 comment


Cart #45591 | 2017-10-29 | Code ▽ | Embed ▽ | No License
8

Boo Is Missing!

Your friend Boo was accidentally eaten by the great skeleton king. Can you bring him home in time for his deathday celebration?

Up is jump. You can wall jump if you're in the air close to a wall, and you can wall slide by pressing a direction key towards the wall.

Z is to return to the latest checkpoint that you activated

You can also check out my game on the itch page here:
https://mccolgst.itch.io/boo-is-missing

If you like my stuff consider giving me a follow on twitter, I mostly do pico8 stuff and chiptune stuff:
https://twitter.com/mccolgst

8
3 comments


Cart #45586 | 2017-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
21

Just some neat stuff I've figured out so far messing with the custom instruments feature in p8 v0.1.11.

Featuring: Claps, (swung!) hi-hats, record scratches, and some other weird stuff.

21
2 comments


Cart #45576 | 2017-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

lightsaber made for a workshop, the rest made for an event. probably won't spend more time on it until another event calls for it so here's a WIP playable version.

If you think this is cool (I do :3) and you'd like to help out, please do. Issues, comments, PRs, forks, all welcome! https://github.com/Chovin/Litghtsaber

Controls:

left shift: turn on/off litghtsaber
mouse moves the blade.
holding left mouse button moves the hilt instead.. or you can think of it like that

bazhoom bazhoom! can't stop making sound effects..

*but irdumb, why is the lightsaber red? I liked the color scheme ok? use v to change it to blue if it bothers you

13
2 comments


Cart #45656 | 2017-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

here is my submission for 3-COLOR JAM

It has two secret endings :>

For people not familiar with PICO-8, the desktop web controls are: arrow keys and Z/X (or C/V or N/M)

15
5 comments



My entry to the 0h game jam!

It's not suuuper fleshed out but hey, it was made in only 0 hour so... I think I did ok!

0hgame.eu

12
2 comments


Cart #45567 | 2017-10-29 | Code ▽ | Embed ▽ | No License
8

This is my entry for 0h gamejam. It's rather unfinished and... almost playable :)

timelapse : https://youtu.be/MPl80-w6wV4

8
2 comments


Cart #45564 | 2017-10-28 | Code ▽ | Embed ▽ | No License
29


A Halloween endless runner! Collect candy corn, phase through stuff, and in general be a ghost!
Feel free to post your top scores here!

CONTROLS:

  • Arrows: Move
  • X: Continue/Phase Out

(Note: You can also change the color palette from the pause menu if you want. The jam's specific restriction was 3 colors on screen at once, so this feature doesn't violate it.)

ABOUT:
I made this over the course of October 2017 for Enargy and Castpixel's 3-Color Jam. All assets and code are my own work.
If you want to follow stuff I do you can check out my Twitter: @jusiv_

29
5 comments


Cart #45560 | 2017-10-28 | Code ▽ | Embed ▽ | No License
4

4
1 comment


Cart #45644 | 2017-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

Stay calm through the dark woods after a long day.

I made a horror game for PICO-8 for Halloween, and generally inspired by the fall. Can you make it through the woods? I recommend playing in fullscreen mode, with headphones, and in the dark!

Controls:
Arrow Keys - move
z or c - interact
x or v - (hold) stay facing the same direction while walking

You can also play it and download the source files on the game's itch.io page here, or check out the code and assets on the game's github page here!

Update: The first screen's a bit friendlier, and the I made a few other balance adjustments after seeing more testing :)

17
12 comments


Cart #49695 | 2018-02-26 | Code ▽ | Embed ▽ | No License
1

1
1 comment


Cart #45543 | 2017-10-28 | Code ▽ | Embed ▽ | No License

I've been getting back into Pico8 recently and thought I'd pick up working on a splashscreen again. It seems like a pretty manageable little project and is definitely needed for any cart you want to get credit for.

0 comments


Creating web-based controls for Pico-8 games is not a new topic but after just finding a great template, I jumped back into the fray with the idea and need some help testing.

Please visit this link ON YOUR PHONE and see what works. It's my Invader Overload game from last year.

http://www.morningtoast.com/games/invaders

When you land, you should see a page asking you to add it to your phone's home screen. Once you do, you can launch from the icon and it should be a web player with big red buttons for controls.

It's all very ugly right now but I'm just testing to see how much of it works and how well.

On my iPhone 6 with Safari, the game loads and plays just fine with controls but there is no sound. I've had a few others report the same for iPhone and one report that Android doesn't work at all.

Please post with your findings. This feels like the closest I've seen to having Pico-8 be viable on a phone without needing to port things over to an actual app of some sort.

Here's the template I used and modified:
https://github.com/headjump/pico8_html_template

1
5 comments


Hello everyone!

I recently ordered myself a PocketCHIP, and while waiting for it to arrive, I needed something to hold me over. After literally waking up in the middle of the night with this idea, I bought a copy of PICO-8 and broke out my Raspberry Pi + Adafruit PiTFT 2.8" and got working.

Fast forward several days of pulling my hair out, since there didn't seem to be any tutorials that A) worked, or B) provided enough detail, I got serious about trying to get a guide together, start to finish. That is to say, I don't want anyone else to go as crazy as I did trying to sort this out.

I'd love to know if this works for you, things that you do differently, or any projects that get made from this!

Components:
PICO-8 v0.1.11
Raspberry Pi version 1 model B
Raspbian Stretch Lite
PiTFT 2.8" with resistive touchscreen (https://www.adafruit.com/product/1601)

Raspberry Pi configuration:
Overclocking: Modest
Memory Split: 44
[center]

[ Continue Reading.. ]

12
8 comments


Cart #45512 | 2017-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


Yay! Been waiting for 0.1.11 to post this! This is a goofy, fun cartridge in response to a retweet by a friend about the oldest music ever found (3,400 years old). A researcher translated the Sumerian text into our present-day musical scale, so I figured, "Hey, let's throw this in PICO-8 and see how it sounds!" :D

I figured out how to make a not-too-crappy drum beat to go along with it (thanks to @Gruber's awesome PICO-8 music tutorials) and then whipped up some goofy Sumerian-style pixel art. Enjoy!

5
1 comment


Cart #45507 | 2017-10-27 | Code ▽ | Embed ▽ | No License
28

Another 0day release from TTT...

J/K. Made this silly little "port" of a classic Amiga cracktro (also seen on MS-DOS) to celebrate 0.1.11.

Credits:

GFX ......... iLKke
Code .... kometbomb
Music ...... Gruber
28
2 comments


Cart #45488 | 2017-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

My PICO-8 spirograph maker. I didn't really play with Spirograph sets as a kid, but I think this was the general idea.

7
1 comment



So, I've been doing a PICO-8 game development workshop for a while now. One of the ideas for the workshop that ultimately didn't pan out was for me to make a top-down tileset that would allow us to make a game during the workshop quickly.

The workshop went a different way, but a good tileset is a sad thing to waste - so I finished it, and I'm hereby releasing it to the PICO-8 community. The CC tag on the cartridge is not a coincidence - as far as I'm concerned, this tileset is public domain and you can use it and abuse it however you wish!

Wanted to make a PICO-8 medieval tactics game? A Heroes of Might and Magic demake? A Harvest Moon rip-off? A strategy game of some sort? This should help you at least a little bit :)

There is 64 empty tiles left to be filled. If you actually start a project and make some headway, I'd be happy to do a few tiles specific to your game, time permitting.

Lastly, the biggest reason I could spend the time to finish this tileset instead of working on $$$ projects is the people on my [b]Patreon

[ Continue Reading.. ]

39
11 comments


I am a baby learning to crawl when it comes to PICO-8. So far I have created a pickup by using a tile flag. I figure I need to add an if statement to my gameupdate(), but I can't seem to figure out how to get the sprite to disappear when the player touches it. I was also hoping to add the death sparkle particle used in Jelpi. Does anybody have the isolated code? Are there any good tutorials that can show me how to create proper collision boxes based on the sprite and not the entire tile? Thank you!

by
Cart #45269 | 2017-10-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments




Top    Load More Posts ->