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Cart #33679 | 2016-12-19 | Code ▽ | Embed ▽ | No License
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Cart #33676 | 2016-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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my first game! ENJOY THE MAYHEM~
(unfinished, but the basics are there)

feedback is encouraged!!!

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Cart #33673 | 2016-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's like asteroids, but a shoot-em-up. You have to fight to the centre of 10 planets, killing 100s of very stupid and poorly armed monsters, with a gun that is much too powerful. Not only must you kill the peaceful monsters, you have to use bombs to totally destroy their home and mine the diamonds.

Normally it's left/right/forward to fly like an asteroids game, but hold down z and you can move up/down/left right like galaxian. Press x to fire, press d to release a bomb.

It's got some free music I pasted in, and a single explosion effect, but otherwise no audio yet :(

Any comments on the control scheme, difficulty, or AI would be very welcome!

Source is here: https://jcupitt.github.io/pico8/

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Cart #33649 | 2016-12-18 | Code ▽ | Embed ▽ | No License
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This is a pretty straightforward picross clone, hope you guys enjoy it!

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Cart #33647 | 2016-12-18 | Code ▽ | Embed ▽ | No License
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for the manual, check the itch.io page here splixel.itch.io/waga

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Cart #33644 | 2016-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #33640 | 2016-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #33667 | 2016-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A basic blackjack/twenty-one game against the computer.

The game is turn-based. Each turn, you may either take a card ("hit") or do nothing ("stand"). The dealer will do the same. To win, your points must be below or equal to 21 and above that of the dealer. You also win in the event the dealer gets over 21 points. Face cards (KQJ) are all valued at 10. Ace is valued at either 1 or 11, whichever gives you the most advantage.

Update:

  • Fixed a bug where scoring 21 caused you to lose (misunderstanding of the rules on my side).
  • Updated the scoring algorithm for aces: the points for them are now counted after all the other cards you have, so they can be valued at 11 or 1 as is fit best, and change accordingly (i.e. if you have an ace and a 5, you have 16 points, but if you draw a 6 afterwards the ace will be down-valued to 1 leaving you with 12 points). This new algorithm represents the choices of reasonable players closer without you actually having to decide what the aces should be valued at.
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Hi there. I'm somewhat new here, having bought PICO-8 a few weeks ago now. I'm still a novice at coding, but I managed to make a somewhat bouncy and wobbly world out of it, using the platformer engine by mhughson as a base and the sine wave code by qbicfeet. Would be great for a bouncy castle-like environment or a jelly world.

Hold down any of the jump buttons to bounce higher and higher, although sometimes it does a low bounce for some reason. You'll also bounce off of walls if you run into them. If you want to refine some of the code, you're welcome to.

Oh, and just a little warning; this might be slightly motion sickness inducing. Have fun.

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I'm working on a game with separate menu music and in-game music. What I'd like to do is cache what the current music pattern is and resume each song from there, rather than constantly starting each song from the beginning.

I know I can see what SFX are currently playing on each of the channels using stat(16)-stat(19). I could cache that then peek through the music memory for a pattern with the right SFX on the right channels, but that is obviously not guaranteed to resume at the right point (or even the right song) if that set of SFX are used together in the same way in multiple patterns.

I checked all the values of stat() from 0-127 in case it was there but none of them corresponded to the music pattern.

I could manually track the pattern since I know what pattern I start the music from. With a combination of stat(16)-stat(19) for SFX and stat(20)-stat(23) for notes I should be able to tell whenever the pattern changes. If I know how many patterns long my song is (or just check for the loop flags in memory) I'll know when to reset the tracker back to the start of the song.

[ Continue Reading.. ]

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Cart #33616 | 2016-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Aggressive creatures have been wondering into your village. You volunteered to venture out to find where they're coming from. After a few days search you find yourself at the swamp that old legends warn of entering. With no other choice, you prepare to search the treacherous swamp.

First game I've publicly released, so probably isn't great but am still proud of it and was a great leaning experience! Am looking forward to creating more games in the future.

Don't read this unless you're having difficulty in battle. Did something kind of different and tried to made the first encounter a decent learning experience.
[hidden]
You use directional key and x to choose 3 actions per turn, player and enemy actions are simultaneous. You get a short message describing the action the enemy is doing to help decide the best actions.
There are 4 actions;
is advance, next attack does more damage up to a cap.
is circle, resets enemy advance bonuses.
is defend, reduces damage taken. Enemy defense counter attacks if no damage is done
is attack.

These actions are kind of a rock-paper-scissors, >>>>
But an attack with advance bonus will break though defense.

Some enemies have unique actions which have an unique counter.

[ Continue Reading.. ]

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Cart #33578 | 2016-12-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi the geeks ! [o.o]

Here the demo of my very very little RPG, I want make a game with a very short lifetime, for captured the essence of RPG in lifetime and all that with humor.
I make code, graphics and sound, do not hesitate to criticize my code, because I begginning

User's Guide

<- Left move
-> Right move
C / N = Attack
Up and Down: for tests, scroll screens

Sorry I’m French…

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Cart #35267 | 2017-01-08 | Code ▽ | Embed ▽ | No License
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VOID

VOID is an arcade game where you have to collect as many stars as you can while avoiding the enemies falling in the void! You have to beat all the 10 levels to become a winner!

This is my first game ever. I'm a composer, but I've been always interested in making games, so this week I tried out PICO8 and I started learning programing. And I have to say that I'm really loving it!

I'd like to continue learning new stuff, so I will try to update this game from time to time adding maybe new obstacles, power ups, new functions...

I'd be happy to read feedback from you or any thought you have.

Cheers!

Changelog:

v.1.0:

  • Game finished after some bug fixes and polishing.

[ Continue Reading.. ]

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Cart #33525 | 2016-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #33522 | 2016-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello everybody,
We are two students in game design, I'm Zoé and with my friend Justine we made this game.
This is our first game on PICO-8.
This project is a school project. The theme was to imagine and create a little game within two weeks.
So we decided to made a kind of a maze with time travels.
Play it and enjoy (maybe).

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Cart #33517 | 2016-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey guys, this is my first cartridge. It's a little sine graph visualizator, loaded with rainbow awesomeness ! :3
Gotta say, I'm having a lot of fun with Pico-8 at the moment. Hope you'll like this !

up / down to increase amplitude
left / right to increase the offset
X to clear screen and O to show debug info

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Cart #33493 | 2016-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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We started this game during the Tuesday night eat n educate programming class at the Melbourne Makerspace in Melbourne Florida on December 13, 2016.
The idea is to eventually have an AI or 2nd player at the top throwing snowballs back down at you. So you have to balance making snowballs (you can't move while making them!) and dodging and throwing snowballs.
We even thought about making a snow fort / wall to hide behind and having a third thing to worry about by having to stop and build up the wall / fort as it gets slowly chipped away by opposing snowballs.
A work in progress!

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Hello, I'm trying to use a function that uses a power that is less than 1, and for some reason pico will always evaluate it to 0. Is this just a limitation of pico? and any ideas on alternatives to achieve a similar result?

sin( x ^ ( 1 / 3 ))


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Arseny don't like New Year's eve. Why? Because he is a perfectionist and hates garlands hanging around with their unequal number of colours. But this year everything will change, because Arseny has got a canon (Where did it come from?!) and came up to set up rights on streets of the city.

Little simple game we made together with my friend Liza for course of Computer Game Industry. Rules are pretty simple: shoot in lamps of different colours to equalise their number. X to shoot, Z to restart level. This game was designed for russian audience, but you still can try to play it.


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