Unfortunately, this game now has a runtime error after finishing a battle. :(
It says it's happening on tab 6, though looking at the code there aren't any tabs other than the first...I think this game was made before tabs were introduced?
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Looks like it's because the author used a global called stat and it accidentally replaced the system routine called stat().
I'm guessing the unseen wrapper code that calls _update() and _draw() also calls stat() now and so this cart causes that hidden code to crash. That's probably why the tab# was nonsensical--it's not in any tab.
Anyway, here's a version where I changed the author's stat just to st and it seems to survive battles now:
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