Unfortunately, this game now has a runtime error after finishing a battle. :(
It says it's happening on tab 6, though looking at the code there aren't any tabs other than the first...I think this game was made before tabs were introduced?
Looks like it's because the author used a global called stat and it accidentally replaced the system routine called stat().
I'm guessing the unseen wrapper code that calls _update() and _draw() also calls stat() now and so this cart causes that hidden code to crash. That's probably why the tab# was nonsensical--it's not in any tab.
Anyway, here's a version where I changed the author's stat just to st and it seems to survive battles now:
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