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Cart #27376 | 2016-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Simple art generator after Piet Mondrian and @am3thyst.

Press x,z or one of the arrow keys to generate a new image!

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Cart #27729 | 2016-08-30 | Code ▽ | Embed ▽ | No License
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I know very little about 3D graphics, but I felt my way around until I got something working :)

Z/X: Zoom in/out
Left/Right: Rotate

This cartridge is released under CC0!

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Cart #29021 | 2016-09-22 | Code ▽ | Embed ▽ | No License
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Remade a game for the pico8 that I made a long time ago. Explore the cave, try to survive and collect everything before your fuel runs out! Beware of enemies, land on all the different colored flags to refuel and collect the golden cup to win. Avoid bumping into walls or the ceiling: it will rapidly deplete fuel for crashing.

Let me know what you all think!

Left/Right - Guide Helicopter / Select Helicopter on Intro screen
Z - Fly up
X - Shoot
Up/Down - Can aim rockets upward or downward

Unlock more helicopters at 2000,3000, and 4000 high score. This is pretty easy to obtain once you learn your way around the map a little bit.

Todo:
-Improve map
-Possibly add music
-Clean up code

v1.3 - Big graphics change, name change, Score when you get the cup is time-based.
v1.2 - New screen on game-over, a few other minor changes. Probably the last version for a while.
v1.1 - map2 memory reloading bug fix, added 3 unlockable helicopters with different stats
v1.0 - added an end game, finished up the map. It's finally a full game!
v.5 - added intro/ game over , high score, volcano enemy.
v.4 - Changed the map, added score and score pop-ups, added sounds, made enemies spawn based on map tile rather than manually adding them via code.
v.3 - Added two enemies, redid map, added unlockable doors via flags and destroying rocks. Redid some code
v.2 - Updated graphics, added platforms for fuel
v.1 - Basic framework for the game

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Cart #27335 | 2016-08-25 | Code ▽ | Embed ▽ | No License
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Cart #27307 | 2016-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a little space shooter I made for my August #1GAM.

Music is my own chiptune cover of one of my favorite songs, "Scars on Land" by Kings of Convenience. https://www.youtube.com/watch?v=GNZZa9IYkPo

There are 6 waves of enemies. Try to beat the current hi score of 3110. Good luck and don't die!

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Cart #27295 | 2016-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Not much to say really, just something I knocked up in half an hour. Don't think it's bad for a first attempt!

Is it worth refining? Let me know.

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Hi there,

I am a video and film editor based in the UK and am quite new to games programming. So new I haven't done any yet. But pico looks great. So I thought I should at least say hi!

Andrew

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This is a little bundle of 4 theme songs from gaming youtubers I watch on occasion. The cartridge will play them all side by side in the following order:

  1. Jontron
  2. Projared
  3. Chadtronic
  4. Game Theory
  5. Videogames

Lemme know What you think in the comment thread! Feel free to use this in whatever games you want. If you would like me to make a cover of a certain song, or whatnot, let me know and I'll see what I can do. Thanks for listening!

1.2: Added Sprite art & fixed up some code.

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Deep Within the Void
Cold and Alone
All that is Left
...
The Violet Signal

Hint: To skip the intro hold z+x, but c'mon, give it a watch!

The Violet Signal
A Boss Only SHMUP

A Pico-8 Game made by Jesse Bergerstock @illMadeCoder 2016
TWITTER

Locate The Violet Signal by triangulating signal and overcoming a space horror at each node!

About The Game

Hello Pico-8 forum, this is the first game I've moved from zero to complete after years of of making half games in Unity, I managed to get through it in the simple Pico-8 engine.

This project took my approximately three months off and on to complete, going into it with no other pico-8 experience. A successful summer project.

I think for the most part the game speaks for itself, controls are located at the bottom of the title screen. The game itself consists of three separate stages, which are all boss fights in the traditional sense.

If you'd like to help with development let me know if any of the bosses gave you a particularly hard or easy time! Each stage is inspired by some of the major SHMUP subgenres and it has been tricky to balance.

[b]Thanks

[ Continue Reading.. ]

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The result of a lovely Pico-8 Zine tutorial (Issue #1), uploaded so as to transfer to the Pocket CHIP.


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Cart #27254 | 2016-08-23 | Code ▽ | Embed ▽ | No License
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  • Cursor keys to move
  • Z to drink soda (regain speed)

This is my first PICO 8 project.
I made it in my post graduate unemployment period, and I've had so much fun with this tool.
So much fun that I ended up spending way more time on this game than intended :)

Hope you have fun playing, and remember: Stay hydrated!

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Cart #30162 | 2016-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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HOW TO PLAY:

  • Encounter humans and evade capture - you gain STAMINA and they gain FRUSTRATION
  • Gain more STAMINA by finding candy
  • When STAMINA is high USE LIGHTNING to FRUSTRATE all the humans at once
  • Humans will QUIT when FRUSTRATION is high
  • When all humans QUIT, you win!
  • When STAMINA runs out, you lose!

You are Poke, the Mongo: Trickster spirit, consort of Lightning and Thunder.

For seasons uncounted, you have abided unseen among the bright mammals. On occasion, you've lent a jolt of inspiration where it amused you. But to your dismay, the primates learned to perceive and capture your sibling spirits. They harnessed your aspects in spark & wire to commit their crimes.

There is hope: These children are not patient. Given enough resistance, they abandon this game for another.

So, the duty is yours: Struggle against artifacts made from your own nature. Frustrate the monkeys until they set aside their toys. Free your brothers and sisters.

CHANGELOG

Update (v1.0): I've been working on this long enough - let's call it 1.0! Helpful message when Lightning is ready. New animated screens for defeat and victory!

Update (v0.10): Been slacking, but here are a couple of bars of music for the dodgeball mini-game.

Update (v0.9): Added sound effects and a little music. Came up with a short cover version of the walking music.

Update (v0.8): A whole bunch of things! Clouds, weather, THUNDER ANNOYANCE on button press when stamina is full. Candy to fill stamina! Much larger town map! Mongovision[tm] to find baddies!

[ Continue Reading.. ]

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Cart #27232 | 2016-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A few months back, I started this cart and then basically abandoned it after I realized I was quickly approaching the token limit (~1500 left). There are a lot of ideas in this WIP, and it was a pretty good learning experience. I almost made a proper game in the process.

If anyone thinks completion is worthwhile, I'd welcome suggestions for a purpose behind the gameplay. That was one thing I never really got around to! :3

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Cart #37710 | 2017-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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So I recently rediscovered the magic that is Puyo Puyo! However, I'm absolutely terrible at it. I'm a pretty slow thinker and can never analyse the situation quickly enough to predict the fall of blocks and construct large chains.

So, I wrote this little training tool that allows you to play Puyo in single-player as slowly as you like! You can spend an infinite amount of time deliberating each move, and even go upwards.

Threw in some sfx and autotiling for fun :)

[update 2017-02-22]

  • configurable rotation controls, mainly for those using the web player on mobile devices

[update 2016-08-13]

  • the 13th row (outside the top of the board) is now treated correctly

[ Continue Reading.. ]

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Cart #30826 | 2016-10-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little math puzzle for my first Pico-8 game.

Instructions (see also the in-game demo):
Pop pairs of numbers to gain points. When you pop numbers, you'll gain their units-digit of their sum, e.g:
3 + 5 = +8 points
7 + 7 = +4 points (because 7 + 7 is 14)
9 + 3 = +2 points (because 9 + 3 is 12)
after which, the popped pair is replaced with the result, and a new number is added onto the end. (It'll make sense after you've played.)

As a special bonus, if you would gain 0 points from a move (e.g. 0 + 0 or 8 + 2), you'll instead gain an extra turn.

CHANGELOG:
1.0 [2016-10-13]

  • state of the art G

[color=#ffaabb] [ Continue Reading.. ]

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Cart #27400 | 2016-08-26 | Code ▽ | Embed ▽ | No License
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It's playable (barely). Use "X" to enter morse code. Avoid hazards. Reach the shore.
TO DO: Much. Next up is to have the ship split into life boats on hitting a hazard. Then lifeboats degenerate to individual survivors on the next hazard hit.

Also up at ITCH.IO here https://acepek.itch.io/sos

concept art

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Cart #32347 | 2016-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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X to jump, Z to run / eat

How long can you last in Late Cretaceous Madagascar?

You play as Masiakasaurs knopfleri, a small theropod with a nasty bite. Make sure to stay hydrated, keep fed, and get your rest. Catch fish and small mammals, or feast on unattended carrion. But watch out for feisty Rahonavii, and surly Majungasaurs.

[ Continue Reading.. ]

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Cart #27183 | 2016-08-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The world is a mess.
Things are terrible.
Nonsense is all over the place.
And all is well.

An experiment produced for OneButtonJam!

Using principles from Tracery, work of Kate Compton!

Press 'Z' (or the 'A' button on a gamepad) to keep playing.

The cart is also over on Itch.io, where you can rate it if you've entered the jam too, or support it if you want to make me even more happy to have made it!

[ Continue Reading.. ]

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Paste does not work if the selection contains one of the new button icons. Pico-8 0.1.8, Mac OS X 10.11.6.

Repro:
1) In the code editor, enter some text that includes one of the button icons, e.g. shift-x.
2) Select the text.
3) Press command-c (or presumably the copy key combo on another platform) to copy.
4) Move the cursor elsewhere.
5) Press command-x (paste key combo) to paste.

Expected: The copied region is inserted at the paste location.
Actual: Nothing happens.

Try again with a region that does not contain a button icon char and it works (regular copy/paste behavior).

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Hey everybody,

I was sad that gamepads don't work in PICO-8 games exported for the browser. Fortunately, you can control PICO's inputs from JS, so I created a drop-in script that uses the HTML5 Gamepad API to add this :).

Github: https://github.com/krajzeg/pico8gamepad/
Direct download for JS: https://github.com/krajzeg/pico8gamepad/raw/master/pico8gamepad.js

Just drop this script in the same directory as your HTML page, add "<script src="pico8gamepad.js"></script>" somewhere above the 'yourgame.js' line, and done!

EDIT: Now updated with pause support and multiplayer support as per ultrabrite's edits in this thread :)

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