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Here's a funny little collaboration project that I'm afraid only works offline by nature. I've set up a system to pass data back and forth between carts for a "WarioWare Inc."-style micro-game system.

If you have Pico-8 installed, you can download the current API / project and microgames from here: picoware-inc_2015-11-19_2.zip
You're all set to play and/or make your own microgames, microgame loaders, etc. Have fun!

Starter pack microgame list:

  • Jelpi by Zep
  • ennuigi by joshmillard
  • Simon Says by Connorses
  • pick the nose booger by Connorses
  • Tech Exercise by Connorses based on Graphics Exercise by Mason
  • Puzzlecave - Raiders Of The Lost Potato by hackefuffel
  • Endless Train by le_gars

Currently missing features:

  • "Skill" ramping. The microgames never get harder, only faster.
  • The interface is entirely barebones right now. It could use some art assets, fuller music, etc.

[ Continue Reading.. ]

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As of now, I can't play any carts on the BBS in Chrome 46.0.2490.80 on Mac OS X 10.11.1. I get the Pico-8 0.1.3 startup screen with the chime, then the tab does an "Aw snap" crash. I can repro with multiple carts including some that used to work, on multiple Macs, and in an Incognito window.

Did the BBS get a new build of the web player? (Did it used to be the 0.1.2 player?)

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Zep, your print code turns nil into 0 in the color slot...

I wanted to pass an optional "color" variable that isn't always there, but I guess this means I have to use up more tokens duplicating the entire print function call for that... x_x;

Bleh, of course I'd have to anyway since setting a color at all sets it for all subsequent calls too... sigh. x_x;

Pico-8 API, y u b lik dis...

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Hey!
I'm having problems with my picture. I do it all right and everything, but a image shows up with white piece of paper in corner and black back round. Please reply black!

VOXAON

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Cart #16385 | 2015-11-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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3D week? I think we're skipping a big technological step going straight to filled and dithered polygons...
I made a triangle out of lasers, I guess.

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Cart #16380 | 2015-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Well, it's a 3D kinda week on the pico8.

This is a demo of an SNES-style mode-7 engine that renders a perspective view of the map, like the old Final Fantasy games.

Right now, drawing the map is using about 70% of the CPU cycle, so it could definitely use some optimization to leave space for other things like billboard sprites and the like. Reach goal would be to add MIP mapping so that closer scenery would have more detail and further away scenery would be less prone to sparkle.

-Electric Gryphon

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Cart #16372 | 2015-11-07 | Embed ▽ | License: CC4-BY-NC-SA
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Play my level and let me know how you liked it.
But be nice.
thx

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Cart #16363 | 2015-11-07 | Embed ▽ | License: CC4-BY-NC-SA

This is a concept that I thought of.
Note: this may look like "panic mode", but it's different. Same trigger, different result.

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what the heck is going on?

s={1,2,3} print(s[2]) s[1]=nil s[5]=999 print(s[2])
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Cart #16355 | 2015-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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i don't really want to work on this anymore

let me know if you like what i was getting at

feel welcome to hacking it up and putting something together yourself, the game engine is relatively complete

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Cart #16350 | 2015-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey, long time no see!

I've had this sitting on my hard drive for quite some time, but I don't have the time to work on it right now due to university work... Wasn't doing any good just sitting there (and other people are posting 3d stuff not), so here it is in its current state.

Z to drive, arrows to turn. Unfortunately that's it! No AI, ghosts or even checkpoints/laps at this stage. I got stuck on some integer overflow bugs, which you can still experience a little too easily... It might be finished one day, who knows! Just not soon. :(

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Just making sure Zep sees this; When 0.1.4 comes out and we can type the \ character, be sure to have the \" and \' escape sequences detected so that the Lua preprocessor / syntax highlighter / token counter thing realizes the string isn't supposed to be terminated at that point.

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Any chance you could work a little wizardry with Emscripten and get those 64-bytes of save data to actually store somehow in the HTML5 player? With Emscripten's virtual filesystem you could mount a cdata folder from localStorage or something, right?

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Currently, ls() returns nil, and then after the program is finished executing it finally prints out a list of files to the console. Making it's output completely inaccessible to the cart program.

Can it return an array of file name strings or something please? Maybe if you call ls(1) or ls(true) or something instead, if it's too hard to separate from user console input?

This is important for... reasons. We're totally planning something fun involving arbitrary carts.

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Do a little sanity checking, eh? print() by itself crashes Pico-8 0.1.3 standalone because there is no first argument.

Cart #16321 | 2015-11-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

The web client seems fine, though.

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Cart #spacelimit-0 | 2024-02-08 | Code ▽ | Embed ▽ | No License
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Space limit is a little 3D demo (so no gameplay yet) inspired by Kerbal Space Program.
If it's too slow in your browser, try directly in Pico8

There is nothing in the sprite/tile data, the code is (realy) messy and triangles can only be monochrome.
For this project, I made a blender exporter (based on the .ply one) that can be found here

I also made a mesh converter to vertex/index string (one byte per location, scale limited to 2.5 around origin) to import in Pico 8. I made it in Javascript (If some people want it, I could port it in the blender exporter instead).

[ Continue Reading.. ]

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Hello everyone :)

I just made it public on pico-8 Slack's group. A couple weeks ago I created an api to use on my experiments with PICO-8. I used Kimono to scrape the BBS every 24 hours.

I had not made it public yet because I don't know if Zep'd be ok with that... and sometimes I'm too lazy to ask hahah. So hey @zep, are you ok with that? It makes just a few requests per day to the BBS... It's updated every 24 hours and makes one request per carts page. So I don't think it's gonna hurt the BBS's performance.

So here's the json api and here's a page with (hopefully) all carts.

And finally here's the api docs.

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Hello, world !

I have been thinking about setting up a Slack team for PICO-8.
I noticed after searching with Google there's a team created already, but it seems to be dead, and no one in the IRC knew about it.

:: EDIT

New invite system implemented. Get your invite here: JOIN !

There's also the good old invite system JTE is running on her server: (alt) JOIN !
Eternal love (<3) to JTE for running the invite automation system, and asterick for helping to set it up.

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Version 1.3

Cart #16413 | 2015-11-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Version 1.2b:


Version 1.0:

Cart #16278 | 2015-11-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a 3d renderer I've been making.

[ Continue Reading.. ]

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Zep likes foxes

Cart #16245 | 2015-11-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pico Jr. edition

Cart #16250 | 2015-11-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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