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Just need to put this somewhere, since this always causes a problem when I'm making a game.

To create a table of interactive (that is, something the player can interact with) enemies in my space invaders clone, here's what I do:

1st: In the _init function, create a table, and add the appropriate enemy sprites to it (I iterate over each sprite use 2 "for" loops, one for the in-game y-coord, the other for the in-game x-coord, in that order). Set every sprite's table value to "true".

2nd: In the _update function, create a hitbox in the form of an if statement (if player's projectile hits enemy's boundary). To account for every enemy, use the same "for" loops as described above, in the same order, and add the appropriate values to the x and y coords of the enemy in-game. In the body of the if statement, state that the missile did indeed impact an enemy (done in the form of a boolean value).

3rd: Again in the _update function, check for the boolean value stated above. If true, then set the appropriate enemy sprite's table value to "false", as well as reset the boolean value, and despawn the missile, again with the appropriate boolean.

4th: Adjust above steps as needed for current project.

Will update if needed.

enemies
P#25270 2016-07-13 20:11 ( Edited 2016-07-14 20:28)

0

I can't do it.

I can't build the game I want to with my current level of skill. The Most Amazing RPG On The Pico-8(TM) has to be put on hold until I am skilled enough to come back to it. For now, I'll stick to smaller projects, in an attempt to build up my skill. My apologies, and good luck.

blog
P#25250 2016-07-13 16:51 ( Edited 2016-07-15 13:17)

0

So, I just found out while making my space invaders clone that the way I do waiting in Hackers (the rpg) could be extremely simplified, and will require mass redesign if I want to improve token count. Shit.

blog
P#25200 2016-07-12 16:42 ( Edited 2017-05-24 04:26)

0

Writing this after seeing Alone in Pico feels like being the band that plays right after the Beatles. It is friggin amazing. Here's the game: https://www.lexaloffle.com/bbs/?tid=3792 and here's my reaction right after playing it: https://www.youtube.com/watch?v=gXN1yxax448

Yeah, it's good. So, what am I up to then?

Well, the Most Amazing RPG On The Pico-8(TM) is going good. currently working on the overworld (what I'm currently dubbing "Cyberspace"). This world is where a good portion of the game will take place. It's a little camera-shy at the moment, though, so I think I'll show it off when it looks a bit more presentable. Recently, and unfortunately however, I've gotten into a bit of a funk in regards to the game. So, in the mean time, I've started a space invaders clone, just to see how quickly I can do it. Groundbreaking stuff, eh? :P

Anyways, that's about all that's up with me in regards to the Pico-8, so I guess this is where the post ends. more will (hopefully) follow in the near future. Live long and prosper.

-Rudlin, 2016

P#25135 2016-07-12 01:44

1

Wizardish - A First-Person Grid-Based Dungeon Crawler! (or Wizardish for those who like to be brief), created by Eduardolicious, is exactly what it says on the tin: a dungeon crawler, in first-person, that is grid-based.

But wait a second, what's this? First Person!?! On the Pico-8??? AWESOME!

Yes, Wizardish, in the vein of early RPGs like Ultima and, well, Wizardry, is a first-person dungeon crawling game where you down potions to regain health and fight monsters straight out of a tabletop RPG. Sounds great, right? Well, let's dive in and find out if Wizardish lives up to the task.

Well, for one, the music is epic. The song, titled Castle Ruins, composed by 0xabad1dea fits the dungeon-crawling DnD-style perfectly. It's foreboding, but adventurous. However, the track is short, and loops fairly often, and thus can become somewhat repetitive after a couple minutes.

Speaking of repetitive, this game is a hardcore tribute to it's inspirations, and not just in sound design, which (save the music) is minimalistic at best, but also in graphic design. The walls are represented by simple lines, with scenes differentiated only by the placement of these lines. There are no textures in the environment, save treasures and goblins.

Regardless, this is a Pico-8 game in 3d! Sure, we've had demos and 3d effects here and there, but to have a full game in 3d is... well, amazing, to be honest. And for it's efforts, being one of the first Pico-8 games to utilize the 3rd dimension, I commend it for its efforts. There are 4 classes to choose from in the game (Knight, Cleric, Wizard, and Ranger), and each one has their own pros and cons. For example, the ranger can avoid traps and attacks (serving as the thief most other games of this nature have), but have lower overall stats. On the other end, the Knight has great stats, but low attacking power. There's a balance achieved here, and I appreciate that. Some RPGs can be so one-sided (Quest 64... shivers)

All in all, for a First-Person Grid-Based Dungeon Crawler, it ain't half bad. For the low, low price of free, you get 8 levels, 4 classes, and a full 3d game, all done in one cart. It's a pretty sweet deal, if you ask me.

-Rudlin

wizardish review
P#23708 2016-06-26 19:48

1

Wizardish - A First-Person Grid-Based Dungeon Crawler! (or Wizardish for those who like to be brief), created by Eduardolicious, is exactly what it says on the tin: a dungeon crawler, in first-person, that is grid-based.

But wait a second, what's this? First Person!?! On the Pico-8??? AWESOME!

Yes, Wizardish, in the vein of early RPGs like Ultima and, well, Wizardry, is a first-person dungeon crawling game where you down potions to regain health and fight monsters straight out of a tabletop RPG. Sounds great, right? Well, let's dive in and find out if Wizardish lives up to the task.

Well, for one, the music is epic. The song, titled Castle Ruins, composed by 0xabad1dea fits the dungeon-crawling DnD-style perfectly. It's foreboding, but adventurous. However, the track is short, and loops fairly often, and thus can become somewhat repetitive after a couple minutes.

Speaking of repetitive, this game is a hardcore tribute to it's inspirations, and not just in sound design, which (save the music) is minimalistic at best, but also in graphic design. The walls are represented by simple lines, with scenes differentiated only by the placement of these lines. There are no textures in the environment, save treasures and goblins.

Regardless, this is a Pico-8 game in 3d! Sure, we've had demos and 3d effects here and there, but to have a full game in 3d is... well, amazing, to be honest. And for it's efforts, being one of the first Pico-8 games to utilize the 3rd dimension, I commend it for its efforts. There are 4 classes to choose from in the game (Knight, Cleric, Wizard, and Ranger), and each one has their own pros and cons. For example, the ranger can avoid traps and attacks (serving as the thief most other games of this nature have), but have lower overall stats. On the other end, the Knight has great stats, but low attacking power. There's a balance achieved here, and I appreciate that. Some RPGs can be so one-sided (Quest 64... shivers)

All in all, for a First-Person Grid-Based Dungeon Crawler, it ain't half bad. For the low, low price of free, you get 8 levels, 4 classes, and a full 3d game, all done in one cart. It's a pretty sweet deal, if you ask me.

-Rudlin

wizardish review
P#23707 2016-06-26 19:48


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