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This game is actually complete, I just don't feel like it deserves to be considered a proper "cartridge".

It's barebones space invaders, with bunnies.

Have fun, I guess.

Cart #25286 | 2016-07-14 | Code ▽ | Embed ▽ | No License
1

P#25287 2016-07-14 01:23 ( Edited 2016-07-14 13:39)

Ow, this actually hurt my eyes a little. I think it's mainly the star pattern. I'd use single pixel stars, or maybe even no stars at all. Sometimes less is more, you know?

Also, I can still move and shoot well past when I should have died via bunny sworn.

The controls are spot on space invaders though. So that's cool. :D

Enemy formation is good too. Keep up the good work :D

P#25288 2016-07-14 01:31 ( Edited 2016-07-14 05:32)
:: Rudlin

Yeah, I intentionally didn't bother with a proper "win" or "lose" state. And I do agree, the star pattern is pretty obnoxious.

But here's my secret: I just got bored. I want to move on to something else, and I did learn some things from this, so screw it.

Thanks for the feedback.

EDIT: And I realize, re-reading that, that comes across really "douchey", so I apologize for that. However, this project has benefited me, and I will make sure to incorporate what I learned into future projects. Again, thank you for the feedback. :)

P#25289 2016-07-14 01:51 ( Edited 2016-07-14 05:52)

That is VERY hard to see...just remove the background or use dark blue instead of white :) But...the enemy formation is spot on with a great pace.

But like you said, you learned some things, so that take into your next project. That's what I've done. Made a lot of little games/demos that make use of a certain mechanic or whatever so I can learn it, then apply it.

P#25302 2016-07-14 09:39 ( Edited 2016-07-14 13:39)

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