P#25373 2016-07-15 20:46 ( Edited 2016-07-16 04:53)
P#25337 2016-07-15 09:57 ( Edited 2016-07-15 14:43)
P#25280 2016-07-13 22:04 ( Edited 2016-07-14 06:01)
Hi, I haven't been on here in a long while, but I do own a copy of Pico 8, and even have a game WIP (That I never finished) and when I finally logged back in to give Pico another shot it seems I can't download any version of Pico 8. Can someone explain whats going on, and maybe fix it if it's a bug?
Hi, guys. So I'm trying to get some faster collision detection going, but I think what I got is way too slow still.
--p = object 1 (size is 8px) --af = object 2 (size is 8px) check = true if(p.x + p.width < af.x) then check = false end if(p.x > af.x + af.width) then check = false end if(p.y + p.height < af.y) then check = false end if(p.y > af.y + af.height) then check = false end if(check) then --if our player is inside a after image if( p.x >= af.x and p.y >= af.y and p.x <= af.x + af.width and p.y <= af.y + af.height or p.x + p.width >= af.x and p.y >= af.y and p.x + p.width <= af.x + af.width and p.y <= af.y + af.height or p.x >= af.x and p.y + p.height >= af.y and p.x <= af.x + af.width and p.y + p.height <= af.y + af.height or p.x + p.width >= af.x and p.y + p.height >= af.y and p.x + p.width <= af.x + af.width and p.y + p.height <= af.y + af.height ) then --hit end end
Can anyone help me simplify this code, and speed it up?
Just wondering how good PicoLove is
I got my game, Light Fight (https://www.lexaloffle.com/bbs/?tid=3821), on it, but it seems to run at 1/3rd speed, and it's unplayable on my phone using love-android-sdl2 due to slowness.
So, I'm wondering how fast other people's games run on PicoLove?
Hey, guys. I'm new here, and decided to make a quick game.
I had some fun making this, and still have plans to work on it, but I'm drawing a blank on ideas.
If you have any ideas that wouldn't be too difficult to do please let me know!
by the way the game is two player only.
changed the name
changed how to kill - It was using the Dive Attack, and now it's by the AfterImages.
added moving platform - no foreseeable way to get players to move with platform cause of how it's coded.
update 1: added music and sound effects, fixed the 1 off pixel ground bug, and the non-random spawn at start bug.