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So, I just found out while making my space invaders clone that the way I do waiting in Hackers (the rpg) could be extremely simplified, and will require mass redesign if I want to improve token count. Shit.

P#25200 2016-07-12 16:42 ( Edited 2017-05-24 08:26)

THAT LEARNING CURVE, YO.

/qbertword.png

P#25349 2016-07-15 13:54 ( Edited 2016-07-15 17:54)

I'd love to hear your waiting discoveries if you'd care to share. I have felt like my code to have things wait x amount of time has been overly bulky (a counter on an object that gets incremented and controlled from the update loop), so maybe your discovery would be helpful in my situation as well.

P#40838 2017-05-21 21:04 ( Edited 2017-05-22 01:04)

Also curious about the details.

P#40916 2017-05-24 04:26 ( Edited 2017-05-24 08:26)

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