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Space limit is a little 3D demo (so no gameplay yet) inspired by Kerbal Space Program.
If it's too slow in your browser, try directly in Pico8
There is nothing in the sprite/tile data, the code is (realy) messy and triangles can only be monochrome.
For this project, I made a blender exporter (based on the .ply one) that can be found here
I also made a mesh converter to vertex/index string (one byte per location, scale limited to 2.5 around origin) to import in Pico 8. I made it in Javascript (If some people want it, I could port it in the blender exporter instead).
here is the converter from obj, and here for my custom format from blender.
Have fun !


looks really nice.
It seems, that you use more cpu-power, than pico8 provides, thats way the web-version can be slower.
Add a
print(stat(1),0,0,10) |
at the end of the _draw() - function and it desplay the cpu-usage. 1.0 means 100% usage.
Can be usefull, when you want to optimize things.


I noticed there is an error when you load the cart. On line 557 when you have if(tele_cam) do, it should be if(tele_cam) then.
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