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Cart #spacelimit-0 | 2024-02-08 | Code ▽ | Embed ▽ | No License
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Space limit is a little 3D demo (so no gameplay yet) inspired by Kerbal Space Program.
If it's too slow in your browser, try directly in Pico8

There is nothing in the sprite/tile data, the code is (realy) messy and triangles can only be monochrome.
For this project, I made a blender exporter (based on the .ply one) that can be found here

I also made a mesh converter to vertex/index string (one byte per location, scale limited to 2.5 around origin) to import in Pico 8. I made it in Javascript (If some people want it, I could port it in the blender exporter instead).
here is the converter from obj, and here for my custom format from blender.

Have fun !

P#16315 2015-11-06 14:51 ( Edited 2024-02-08 23:10)

Kablam! Very nice!

P#16316 2015-11-06 14:59 ( Edited 2015-11-06 19:59)

Incredible!

P#16317 2015-11-06 16:26 ( Edited 2015-11-06 21:26)

totally mindblowing! probably my favourite PICO-8 cart \:D/

P#16318 2015-11-06 16:39 ( Edited 2015-11-06 21:39)

AWESOME!

P#16324 2015-11-06 19:14 ( Edited 2015-11-07 00:14)

epic!!

P#16325 2015-11-06 19:20 ( Edited 2015-11-07 00:20)

Welp, looks like we're done here, folks. We've reached the top, a maximum, a space... total? Nah.

Srs dough, nice job, this is amazing, and you are awesome.

P#16326 2015-11-06 19:36 ( Edited 2015-11-07 00:36)

This is why we need to make absurdly long strings count as multiple tokens. :P

P#16327 2015-11-06 20:11 ( Edited 2015-11-07 01:11)

Wicked!

P#16328 2015-11-06 20:35 ( Edited 2015-11-07 01:35)

JTE : Well in fact I can put those string in the sprite/tile data, so it wouldn't be a real issue ^^

P#16342 2015-11-07 04:09 ( Edited 2015-11-07 09:09)

It wouldn't be a Kerbal Space Program recreation without the catastrophic explosion.

This is bloody amazing.

P#16361 2015-11-07 16:50 ( Edited 2015-11-07 21:50)

WOWEE! Amazing work. Congrats.

P#16387 2015-11-07 20:02 ( Edited 2015-11-08 01:02)

For some reason the cart crashes systematically with an out of memory error.

P#16411 2015-11-08 04:09 ( Edited 2015-11-08 09:09)

Siapran : I had some issue with out of memory, where I needed to clear meshes from the ground scene when I added the space station. That was enough to make it work on my PC, but maybe I should remove more data.

P#16420 2015-11-08 08:24 ( Edited 2015-11-08 13:24)

Pico space program! I love the ending, true to KSP style :)

P#16428 2015-11-08 15:18 ( Edited 2015-11-08 20:18)

Love it, the explosion at the end is the best thing I've ever seen.

P#16429 2015-11-08 15:32 ( Edited 2015-11-08 20:32)

This. Is. Epic.

P#16547 2015-11-11 12:37 ( Edited 2015-11-11 17:37)

Best 3d ever!

P#17514 2015-12-05 08:53 ( Edited 2015-12-05 13:53)

Reminds me of Domark's 3D games :D very nice.

P#17525 2015-12-05 11:55 ( Edited 2015-12-05 16:55)

Wow this is cool.

P#17635 2015-12-09 13:55 ( Edited 2015-12-09 18:55)

Very, very, VERY nice!

P#92963 2021-06-03 15:24

That is so cool! If you make this into an actual game, I will be the happiest dude ever!

P#98089 2021-10-01 15:24

looks really nice.

It seems, that you use more cpu-power, than pico8 provides, thats way the web-version can be slower.

Add a

print(stat(1),0,0,10)

at the end of the _draw() - function and it desplay the cpu-usage. 1.0 means 100% usage.
Can be usefull, when you want to optimize things.

P#98133 2021-10-02 19:35
1

I noticed there is an error when you load the cart. On line 557 when you have if(tele_cam) do, it should be if(tele_cam) then.

P#128563 2023-04-15 00:37

Woo it's fixed!

P#141311 2024-02-08 23:38

yeah, thanks again to you and FredsMedia for pointing it was broken!

P#141312 2024-02-08 23:43

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