Well, it's a 3D kinda week on the pico8.
This is a demo of an SNES-style mode-7 engine that renders a perspective view of the map, like the old Final Fantasy games.
Right now, drawing the map is using about 70% of the CPU cycle, so it could definitely use some optimization to leave space for other things like billboard sprites and the like. Reach goal would be to add MIP mapping so that closer scenery would have more detail and further away scenery would be less prone to sparkle.
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