Would save a ton in tokens since brackets are treated as separate tokens.
//edit: Or if you're calling version of function that takes no arguments, ex:
palt(12,true) -- <- brackets necessary --draw something palt -- <- brackets unnecessary since this version of palt has no parameters |
Of course after such bracketless call/definition, a new line would be required, but most sane programmers do so anyway.

Just a little love note to the wonderful weekend I had at XOXO 2015. This is a riff on the great interstitial background animation by designer Craig Winslow, plus a little triumphant chiptune thing I wrote up.

HOW TO:
Press Z to make spaceship move to another position
Cart uses ease_in_out_cubic (but feel free to edit and change to another included easing function).
Animation is locked at 0.5 seconds per move (feel free to edit this, too)
ABOUT:
Here is my attempt at providing tweening/easing functions in PICO-8.
They are based on existing work done by many other people.
These functions help you animate sprites smoothly from one position to another, with different types of acceleration and/or deceleration.
I am using them to animate cards around the screen in my Hanafuda Koi-Koi game.
To read more about Easings, go here: http://easings.net
Working:
Linear
Quadratic

0.05
- Still bad collisions :)
- Secret code for unlimited lives
- some other stuff
0.04
- Rewrote the code nearly from scratch, levels are map are
- redone collisions based on the Wall Collision Example cartridge
- Splash screen with Arkanoid intro sequence (still WIP)
- Double and Triple hit bricks
- bricks score
[[ Last post contains the new version ]]
Hi guys!
How are you doing? It's great to see the Forum so active and so many people making and sharing great games, emulators, music, etc... I think it's time to make more tools :) I am working on a sprite editor that will be compatible with Pico-8. I made a little GIF so you can see it in action.
I am open to any suggestions, so please let me know what you think and what you would like to see in future versions :) Cheers
Esteban

Hello, I'm planning on making some sort of Elite-clone for pico8, and to start off I'm creating a 3D renderer. In the original game all 3d objects were rendered as wireframes, but for my version I'd like to draw things using filled triangles instead. I've been thinking up a couple of ways of doing this using pico8's selection of drawing methods but I'm unsure of how they compare in efficiency.
So for my question: what differences are there in drawing speed using rectfill as opposed to sspr with a predefined geometrical sprite? Are multiple spr calls faster than a single sspr? Are there other methods for filling areas of pixels that are quicker than the previously stated ones? Any clues would be appreciated, thanks :)

Hello, it's me, Pizza.
I did a bunch of music in pico-8, like the Lemmtris soundtrack and wrote an article about making music for the pico-8 zine. I threw all of the music I did with pico-8 into an album and put it up on Bandcamp.
Well, here it is if you wanna check it out: PIZZAMAKESMUSIC – PICO-8DITION
So long

I'll try to do a Hnefatafl game with Pico-8.
This is not going to be easy ( because I'm not really good with code), but it's a nice challenge.
The game is one of pure strategy, played on a square board. A king and a small force of defenders occupy the centre of the board. A larger force of attackers, twice as numerous as the defenders, occupy positions around the edge of the board.
What I find interesting it's the asymmetry of this game, and the challenge to do the A.I. for it.
Any help, tips, are welcome , especially for the implementation of the A.I.
You can find more info about the game here
board

Just a quick note for blog-checkers, Voxatron 0.3.3 and PICO-8 0.1.2 are both arriving this month.
I'll go into detail about new Voxatron developments and plans after the update's out, but here's a quick preview until then.
Also, here's the current changelog for pico-8 0.1.2. There are still known issues that I've rolled over to 0.1.3 but let me know if I missed something small that's easy to fix!

I know Pico-8 Is taking all of the hype right now, but I really am looking forward to seeing the 0.3.3 Voxatron Update.
On October 28th this year, It would have been exactly 1 year since the 0.3.2 Update (or so I have read from the date of this blog post: 9238).
Even though you have been supplying little update notes with a gif/vine here and there. They are kind of sparse compared to how updates were flowing before.
Just as a request I ask; How is the Voxatron update going along? I hope I don't sound selfish or rude, because I understand working on both Voxatron, and Pico-8 is probably a handful, but there are some of us (The Lexaloffle followers) that would like to see Voxatron get updated.
Thanks for reading,
Jauq






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