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Cart #14490 | 2015-09-22 | Code ▽ | Embed ▽ | No License
3

Here's my Pico8 game 3D Wars.

It's a simple invaders game, with an added anaglyph (red/blue) 3d mode.

The anaglyph mode is very rough and ready. The red/blues aren't quite the correct hue (and as there's no way to hack the palette they just have to do). Also, because there's no blendmode natively available, it relies on persistence of vision to make it work. [ WARNING ] This means it is VERY flickery - if you're in any way sensitive to strobe lighting give the 3d mode a miss!

P#14491 2015-09-22 15:00 ( Edited 2015-09-30 19:27)

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Having sorted my table, I'm now having difficulty with nil elements...

Is there a way to remove a table element, and not leave a nil value there?

P#14258 2015-09-16 15:55 ( Edited 2015-09-17 01:53)

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Is it possible to sort a table in pico8?

I think that tables aren't (necessarily) ordered in Lua (not sure about pico8), but I need to do some rudimentary depth sorting...

Solutions or workarounds gratefully received!

P#14208 2015-09-15 16:18 ( Edited 2018-04-02 05:37)

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Is there a way of achieving a blend mode with sprites?
I'm guessing it would be possible by drawing the pixels individually - checking whether there was already any value drawn in that position... but I fear this would be unusably slow.

P#13979 2015-09-10 14:49 ( Edited 2015-09-10 20:53)