Voxatron 0.3.2 is now up on your games page or Humble download page (check the version number on the file). This is another bug fixing update, recommended in particular to Windows users as the 0.3.1 package was broken and still included 0.3.0's save game bug o( )o.
Added: Monsters to default resource tree
Fixed: (Windows) save games broken
Fixed: WORLD:RANDOM not selectable trigger
Fixed: Can not deselect aliased objects by clicking
Fixed: Favourites sometimes not saved
Fixed: Custom pickup score does not respect bonus multiplier
thanks for the update zep!
also, why do we still have save slots if all the saves are gone once you close voxatron?
edit: I also noticed that I have to favorite my levels all over again when I update voxatron, is there a way to stop this from happening? (like a login to the bbs on the console)
okay, here are some bugs:
sometimes when I go to the alpha cards they aren't really there, there is just the name of the alpha arena singleplayer and nothing else, I can't even select the other cards.
also, sometimes the sounds of the cards simply didn't play, it was all mute, but at other moments it worked perfectly
some other things that were never fixed:
when a monster is locked on Z and "flies" around a whole on the map with void shape it starts going in circles.
also, when a monster spawning is set to be random, close or far in a map with extended walls or a shaped base they end up spawning inside the walls, getting stuck and making impossible to advance if the player needs to kill all monsters.
edit: one more thing, a bullet emitted by a bullet emitted by a player WILL hurt the player
the aliasing is not working, wenever I do it with a folder or an item, and then test the level, saving it, when I come back the aliased foldes is replaced by the question mark box and I have to do it all over again.
also, when the monsters are spawning outside the rooms when the spawn placement is not set to xyz, this is game breaking.
edit: ctrl-x is now changing the id of the item instead of just replacing it.
edit2: also the def_id trigger doesn't work if the item was emitted by a monster
here's a problem:
I'm working on a cartridge right now and it bases itself heavilly on the emitters and the aliased objects, however, not only the aliasing is not working (after a few saves it becomes a useless object) but the emitters are confusing itselves too.
for example: the monsters in the cartridge are made by emitters instead of usual animations but when I make a new monster with an emitter for itself the monsters source animation switch, a blue monster is red and a red one is blue.
it happens to any emitter at random, the pickup (also made of emitters) is suposed to say "life+" when it colides with the player, however the "life+" animation is acutally switched with the animation used for the graphics of the pickup leaving everything broken.
why this happens?
I finally figured out why all of that happened!
the ids are switching!
it explains the aliasing not working, the emitters confusing and the ctrl-x ctrl-v problem
allow me to ilustrate:
I make a folder meh with the id X and aliase it, creating ali
then I create another item after a while (and a few saves) called thing
what happens is that thing's id is not Y but X and the folder meh which should have the id X now has the id Y making the emitters use thing instead of meh and the same goes to the ali object.
sometimes the id switched is not even used, making ali useless and I have to do the process all over again.
wait, it doesn't explain the ctrl-x ctrl-v problem, does it?
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