Dimensional Jump
This is the second game I've worked on, but I couldn't have done it without the support of everyone who helped, scroll down or check out the credits at the end. Much of the development was streamed Live on Twitch.
Before we get into the gameplay, I wanted ask if you'd consider supporting this game so we can make more games in the future. https://abemassry.itch.io/dimensional-jump
Now that that's out of the way, let's begin.
A journey through the dimensions from dimension zero to the third dimension.
Level 0




Hi! This is the first game I've made. It's a short, difficult, and very forgiving platformer in which I tried to use gliding in as many interesting ways as I could. Hope you enjoy! (Note: This game was intended to be played with checkpoints turned on. I am not responsible if you turn them off for your first playthrough and suffer.)
Music by Mendica - https://www.youtube.com/@mendica










My Pico-8 game based on the 1982 Irem/Williams arcade game.
How to Play
Clear the course by jumping or shooting the obstacles.
Thanks To
- Finn for testing
- Music thanks to notehead (@noteheadmusic)
Version History
0.81 - 17-Apr-2023 - Released
0.82 - 06-May-2023 - Fixed crash if particles had physics at end of level







Yo @zep,
By default, split(str)
has a go at each split element to see if it's possibly a number, presumably using tonum(elem)
. You can disable this with split(str, false)
or split(str, delim_or_width, false)
.
Unfortunately, unlike tonum(str, 1)
, you can't hint the format of the number, like I could by saying tonum("fe", 1)
to get 254 aka 0xfe. I tried replacing the split()
boolean arg with a number, but it didn't seem to get passed through.
I don't know if you're actually using tonum()
inside split()
, so maybe I'm assuming too much, but if you are, could you just pass any numeric conversion flag direct to it? That'd let us convert hex directly to numbers with something like split("baadf00d", 4, 1)
returning {-17747,-483}.

αίμα: "blood"
matrix: an array of numbers in two dimensions
Leech life and numerological signs from the mortals of Batavia to rebuild your dominion. Feed the eternal bleeding cross, but don't let your greed outstrip your curiosity, lest the Master return from his grave.
(It's 2048 with vampires, plus a "match tiles to see people walk across the screen" mechanic inspired by the old flash game Jericho. An unusual amount of thought went into the interaction design of this one, similar to the slot machine-like parts of my earlier carts.)
​Thanks to skdaffle for drawing the one big image in the game!




rainccatcher 2 (still work in progress)
I am not sure if I should finish this game.
If feel like the code is rather messy and as a result I needed to take a step back.
At this moment I don't feel like coming back to it, but I might in the future.
I do like how the art turned out. That is the main reason I put it here (although the animations are still very buggy).
For anyone playing, the guy on the right will take the pot when the plant is grown. You can then go and grab a new pot from the guy on the left.
the idea was to grow as many plants as the time allows, but that hasn't been implemented yet.
It also still needs some kind of extra chalenge like something you need to avoid. Right now not much is happening.
stat(90) and neighbors give us wall clock time, which is useful for logging. However, at more than 1fps we'll get the same wall clock time on consecutive ticks/frames. It would be nice to be able to get milliseconds as well to disambiguate high frequency logs, without needing to track a frame counter in my game code.

This is a text-based clicker/incremental/idle game about building a city that has harmony with the planet.
Use Z to collect resources manually, then use them to construct buildings which collect and unlock new resources.
As you build your community, you will unlock new buildings and larger civilizations.
Upgrade your community enough and acquire a Golden Orchid, which you can then use to Prestige and start over with a boost.
You will unlock the ability to build your Utopia after the third prestige.
It's the second game I have made, and was largely done with the help of ChatGPT.
It took a long time, and needed precise instructions, but it wrote 99% of the code for me.



This is a simple Sokoban game about a little virus and the crazy adventures he goes on. This is my first Pico 8 game. You can start a new game or play any of the levels from the main menu. This was created over the last month. Big shout-out to Lazy Devs Academy and Nerdy Teachers for the awesome tutorials and sound advice! You can read the postmortem in the following thread: https://www.lexaloffle.com/bbs/?tid=52398
Controls:
Operate the menus/restart level with the O buttons and arrow keys.
Featuring:
Groovy Menus:
Amazing Gameplay:




Developing SokoVirus

I started working on this game near the beginning of March. I set out to make a sokoban game of some kind after watching Lazy Devs Academy’s video on 5 good starter genres. I used the first few episodes of his roguelike tutorials to get my character moving and doing what I wanted.
The first big hurdle was in understanding movement animations. The roguelike tutorial was based on an 8x8 movement grid, so any movements were offset by 8. I would still say animation is a difficult subject for me, but I want to grow in it.
For the story, I had the general idea of a hacker trying to get into different servers. My first few character concepts are shown in the early screenshots (I enjoyed the little mouse cursor dude). The theme sort of came about as I was developing the game. Another thing that came about randomly through the development was the actual levels. Most of them came from me looking at random shapes and seeing if I could make a puzzle out of them. I also played some other Sokoban games for inspiration (I learned I do not have the best patience for them. This is why I added the save feature).


