
I found out that Open AI's ChatGPT understands programming, including Pico 8 LUA. I had it create something simple, a pong game. I did create the sound effects, but 99.9% of the code was created by ChatGPT. I found the best way to get it to add more code without timing out is to just request it to create code snippets for _draw() and or _update()
Code:
p1_y = 36 p2_y = 36 ball_x = 64 ball_y = 36 ball_vx = 1 ball_vy = 1 p1_score = 0 p2_score = 0 game_state = "start" function _update() if game_state == "start" and (btn(4) or btn(5)) then game_state = "play" p1_score = 0 p2_score = 0 [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=122634#p) |


You were so excited to try your brand new skates on Christmas day that you skated out to the middle of the lake without checking the ice conditions. Now you are on thin ice and just want to get back to your friend on the shore.
Game Play
Control your skates with the left and right buttons. Alternate left and right to speed up. Hold to turn. You haven't exactly learned to stop yet, but if you start turning circles, you will eventually slow down. You can walk on the snow, but it is very slow.
Credits:
Music composed by Vince Guaraldi
Christmas Time Is Here arranged by @Gruber
3d effects: @Mot's Instant 3d Plus Library









Swarmed
Will you defeat the Swarmlord?
Controls
- Arrows – Move ship
- X – Fire blasters
- Z – Fire special weapon
Credits
- Swarmed, a game by @Jammigans | t: Jammigans
- Based on basic shmup tutorial by @Krystman | t: LazyDevsAcademy
- Music by @Gruber | t: gruber_music
GIFs
Change log
0.3
- Improved hit feedback on the Swarmlord.
- Added wings to the Swarmlord.
- Updated title screen with Swarmlord animation and other minor tweaks.








It seems to me that some of the latest versions you have of Pico-8 are in fact breaking existing previously working Pico-8 carts.
May I suggest that the cart be read, especially the 2nd line down:
pico-8 cartridge // http://www.pico-8.com version 37 |
Which denotes the version and online and in Splore at least, run THAT particular version of Pico-8 so all previously existing carts will run correctly ?
Then we can sift through the newest versions of Pico-8, carefully, and deal with whatever problems they are causing - without affecting previously running perfect code.
Also to add a new command to Pico-8, ver
which will state the version # you are currently running. The latest if you are running the EXE, or a different version entirely if you load it from # or splore or it is online.
Also to bring back info()
so it can be used in code. Currently it is ignored yet in previous versions it works properly. I used that in my Mildew Manor game to show system specs at the start.





Hey yall!
I'm going on a trip with limited internet but wanted to take some time to challenge myself and take advantage of the holiday to work on learning more!
In the spirit of this, I made myself the 12 Days of Picomas Challenge.
12 challenges, either beginner or advanced, for each of the 12 days of Xmas.
Feel free to tell me if you participate! and link your socials so I can see what you do!
Avery's Angling Adventure
A bizarre PikPok™ trend has taken the world by storm, and kids everywhere are asking Santa to bring them... fish?! Santa has chosen YOU to track down every fish on the list, from the North-Pole-Adjacent Wilderness Area and beyond.
Talk to people and read informational signs to discover the key combinations required to land a variety of fish. Tire a fish out and enter the magic combination to catch it! Keep trying combinations until you figure out what kind of fish you have on the line.
Revisit the marble-obsessed town of Townton. Explore a coal mine and catch creatures from the deep. Visit the moonlit seaside of Cheddar Beach. Talk to everyone, catch everything, and become the best fisherperson in the world.


Hi. Is there any way of getting the token count of a pico8 cart externally, such as
from the linux command line?
There does not even seem to be any way to access the token count from within a Pico8 cart either, only by
manually typing info(). I have read all the docs and looked at stat() and raw memory addresses but none
can give the token count statistic.
I would like to get the token count so I can put it on a fancy display.
Thanks



"I Do This For Fun", Interview With PaulHamx - Pico-View #3

PaulHamx:
H = Hamx

Marina:@MarinaMakes
M = Marina

Their games:
Zoo Keeper (click link)
Pico-Droid (click link)
Interview:
M: So, @PaulHamx who are you and what have you done?
H: Haha, that's pretty broad!
Okay, I'm Paul Hammond and, before Pico-8, I've gone through a few other fads of remaking games over the years, starting on the C64.
For some reason, remaking really appeals to me. A lot of my enjoyment of gaming comes down more to seeing how a game's mechanics work more than actually playing it.
Freezing Knights
A light co-op turn-based RPG
Take control of two knights and try to reach the end of the perilous snowy mountain paths by avoiding enemy attacks and powering-up your characters.

Features
● Single-player and two-player modes
● 14 music tracks by @ohhcurtains
● 30 enemy encounters
● 11 unique enemies (+1 ???)
● Customizable character builds
● Multiple paths
● Optional hard mode
● 🐔🐔🐔
Controls
Keyboard










Loop Dude out now on Lexaloffle!
Hey all!
Sorry for the long wait! I had been meaning to publish this cart to these forums, but I hadn't remembered to do so until now.
It's been more than half a year after its debut in Black and White Jam #8 on itch.io, and there's really no excuse as to why it took so long for me to publish it here. While the game only placed about 51/344 overall in the jam results, I'm still pretty proud of it's placing in the "Gameplay" category: 16/344! That's pretty high considering this was my first ever game jam, and I'm looking forward to doing another one someday (when I find time, of course).
The gameplay is simple: It's a puzzle platformer with a grab feature inspired by Super Mario World. The game jam's theme was "Loop," but I'll leave you to finding out how I incorporated the theme! :)








Hello.
This is what I hope is a pretty simple request, @zep.
Currently if you click PLAY on any Pico-8 project included in a BBS post, it is up to the user, me, to manually scroll the screen so it all fits as it can definitely be just half-on the screen.
Could you please automatically scroll and center the Pico-8 window when you click the PLAY button so we don't have to ?
Also to have an option to sleep or not. That is if the cursor ever leaves the Pico-8 frame while being run from a BBS, it could go silent and freeze up or run as normal, through user configuration.
Thanks !