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Cart #cantbeseen-13 | 2022-04-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Yo so its done now.

If there's any level that's impossible, let me know and I will try to fix it.

Theres a bug where when you first load it you spawn at (0,0), to fix it just use the reset data option in the menu :)

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4 comments


Cart #kjs_space_22-19 | 2022-04-12 | Code ▽ | Embed ▽ | No License
12

Managed to squeeze in the entire campaign however each mission will load randomly, so good luck with getting the mission you want! This is pretty much the final build unless I find any major bugs, so enjoy!

  • O+L/R - change stations
  • U/D/L/R/X - interaction with station
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2 comments


Hi All,

I've a suggestion that I believe has some value to people making tooling chains is the ability to store metadata within the text version of a cart cart.

This would allow for saving anything that an external editor of a p8 file would want to save and restore upon loading a cart.

For example storing custom pallets or even palette transitions means that they could draw their sprites and see how they look in a fade/palette swap. If they had a fade that they liked they could work in the sprites in an external tool. Anyone else using the same tool could see the settings that were applied.

Pico8 could also store its own metadata there, like the undo history. so if someone reloaded or switched platform they could pick up where they left off.

"save the .p8 on your desktop, move it over to your handheld while you travel, and then back to desktop, and there's no need to get back in the groove manually each time you load up the file" - this is what someone suggested on discord, I'm not naming them in case they don't want to have their name associated with this post.

[ Continue Reading.. ]

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16 comments


Cart #grass_legend-0 | 2022-03-21 | Code ▽ | Embed ▽ | No License
2

This is my first proper game and I hope that you enjoy this game I have made :)

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1 comment


@zep (and other Piconians), I was understanding that the .GIF size saved in Pico-8 when you save a video, the size of the saved .GIF was cut down in size considerably from previous versions. I am not seeing that HERE in version 0.2.4b.

Here are 2-identical videos. One is saved in Pico-8 with no changes, the other, VirtualDUB, both saved at 33.3fps, the same listed in the Pico-8 documentation.

To see these two videos running perfectly and simultaneously together, for FIREFOX, press ALT-D, CTRL+C, CTRL+N, CTRL+V, and the ENTER key. To close this window again, press CTRL+W.

^^ SAVED IN PICO-8: (2.00mb)

^^ SAVED IN VIRTUALDUB: (126k)

Click SAVE IMAGE AS on either of these pictures to examine them and their size if you like.

I am not marking this as an error as it does not come into conflict with the system itself, just the filesize of recorded videos. Does anyone know why there is such a filesize difference ?

[ Continue Reading.. ]

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1 comment


Cart #tablemap-1 | 2023-05-28 | Code ▽ | Embed ▽ | No License
1

Feature Overview

TMAP(), like foreach(), applies the function of the second argument to each element of the table.

  • Usage is almost the same as foreach(), plus index values can be referenced within the function.
  • The specified table is returned. (TMAP() nested functions can be applied multiply)
  • The return value in the function specified in the argument can update each element of the table.
  • This function consumes 31 Token.
local t={
 'toast'
 ,'letus'
 ,'bacon'
 ,'cheese'
}
t=tmap(t, function(v,i)
 ?i..'..'..v
end)

--------

t=tmap(t, function(v,i)
 v='super★'..v
 ?i..'..'..v
 return v
end)

--------

t=tmap({
 'shield'
 ,'armor'
 ,'sword'
 ,'ring'
}, function(v,i)
 v=t[i]..'•'..v

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=77195#p)
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1 comment


Cart #nagabibisu-1 | 2022-03-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

What is it about?

Juicy Fruits is a game about getting as many fruits as you can before dying. You select your character
[8x8]
and jump into the world to dodge pesky ants
[8x8]
and feast on delicious fruits

[ Continue Reading.. ]

2
0 comments


Cart #avoid-0 | 2022-03-21 | Code ▽ | Embed ▽ | No License
3

A game very "inspired" by https://www.lexaloffle.com/bbs/?pid=66443#p.
This is basically that game but created from scratch by me, which is overall worse, and has a focus on both getting kills and surviving for a long time.
Hope you enjoy!
(there are also comments after you die, which vary based on your scores)

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2 comments


(v12 03-29-22)

Cart #fillp_editor-12 | 2022-03-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
36

TO LOAD THIS PICO-8 CART, in immediate mode, type: load #fillp_editor


VVHAT'S NEW ?

(03-29-22)

  • Updated main code to paste properly even if from an outside source like internet or notepad.
  • Updated demo code with helpful notes inside the code to explain exactly how it works. (SEE BELOW).

(03-28-22)

  • Fixed CRASH when attempting to scroll empty field.
  • Fixed overlapping sprite information.

(03-27-22)

  • New method for manipulation of pattern blocks.
  • Overhaul button state recognition and reaction code.

[ Continue Reading.. ]

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10 comments


❤❤❤

Cart #heart_for_you-1 | 2022-03-20 | Code ▽ | Embed ▽ | No License
5

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5 comments


I bought Voxatron a while ago and i cant leave the splore.
I dont know how to leave it and everytime i start voxatron it boots the splore.
i've seen that there is a menu or something like that from which you can make your own projects,
but i have not found out how to come there / how to make an own project / do anythin except play games in the splore. i have seen other threads about this, but all i could read out of those was that to leave the splore, just press escape or something, but that did not work for me
Please Help.
Thank you.

1
2 comments


Cart #pufflepico-0 | 2022-03-20 | Code ▽ | Embed ▽ | No License
8

8
3 comments


Cart #superfroggy-0 | 2022-03-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Just a little frogger

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2 comments




This is the MULTIPLAYER TECH DEMO.

If you want to play the singleplayer version you can find that here.

Important! Before you make any progress:

This version does not have any support for saving and loading your game! That was one of the things I decided to remove in order to fit the multiplayer functionality in without modifying the core gameplay and progression. If you'd rather I remove the Plantera boss or something instead, then I'll see what I can do.

In addition, this version tends to lag behind the main version in terms of updates, as making sure everything is ported over correctly takes time. I make no promises on when or if this version will recieve any updates.

[ Continue Reading.. ]

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11 comments


Cart #frogzone-1 | 2022-03-20 | Code ▽ | Embed ▽ | No License

0 comments


Cart #cassino-6 | 2022-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

I've been playing a bunch of Cassino lately in real life, so just for fun I thought I'd try making a simple PICO-8 version of it where you play against an AI.

The suits are all just built-in PICO-8 glyphs so note that the stars are spades.

If you've never played Cassino before, it's a really fun two-player card game (it can technically be played with more than 2 players but it doesn't work nearly as well) with an uncommon "fishing" mechanic and I highly recommend trying it with a real human!

TODO:

  • multiple rounds with alternating deals until someone reaches 21 points
  • SFX
  • title screen/better cart label?

[ Continue Reading.. ]

7
1 comment


Cart #advproj-1 | 2022-03-19 | Code ▽ | Embed ▽ | No License

thanks to dylan bennet for his great tutorial!
https://www.youtube.com/channel/UCY3KFjwFe1DyZYxhwHbm7Ew

0 comments


Cart #makaronomachia-0 | 2022-03-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

About

This is a re-interpretation of Bokosuka Wars by ASCII. You control up to 9 characters simultaneously, and combat will occur as they run into enemies.

Unlike in Bokosuka Wars, the enemies only move when the player moves, making this a turn-based game. Like in Bokosuka, the enemies may run into your direction and block your way, but they won't initiate a combat until you decide to engage them by running into them.

The characters have life bars. Defeating enemies will increase their max HP and ATK, and defeating five enemies will promote them, giving them a boost in growth -- but there's a limit to how strong a character can get. The characters heal slowly as they move as well.

[ Continue Reading.. ]

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5 comments


Cart #bomb-14 | 2023-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
23

v8 WIP

It was almost a year with no updates lmao.

What's new:

  • Fixed hard mode giving normal mode's stages
  • Fixed bug when paying for the item did not buy it
  • More chance to get Diamond buttons
  • Fixed minor bugs

Special thanks to:

  • kirbofan (lives idea)
  • Sim (glitch lines idea)
  • Aspext1090 (i am going to celeste makemap)
  • Skull__Dragger (naming palettes (v6))
  • Cowirrie (new Eye button behavior)

Controls:

  • Left/Right/Up/Down: navigate through the board
  • X: press the button
  • Z: put a flag

How to play:

  • Press buttons to reveal what's under them (Pressing on a button with a bomb under it will make you lose).

[ Continue Reading.. ]

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19 comments


Cart #picolemonade-0 | 2022-03-18 | Code ▽ | Embed ▽ | No License
4


Pico Lemonade
Copyright (c) 2022 by Chris Pepin

Do you have what it takes to sell lemonade? How many glasses should you make each day? How much advertising to you need? What price will net you the most cash? Will the weather cooperate?

Answer all these questions and more in this upgraded port of the classic 1973 game Lemonade Stand!

You're a video game starved student looking to earn a couple of extra bucks. You have until the end of summer to sell enough lemonade to bring your savings up so you can buy the latest video game console! You're so close, but will you make it in time?

[ Continue Reading.. ]

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9 comments




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