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Shooting game & character generator
by Time_Tripper
One Room Dungeon ~ Post-Jam-Updated
2D Terrain Demo
by Powersaurus

Cart #kjs_nano4x-2 | 2021-07-15 | Code ▽ | Embed ▽ | No License

A 0-4 player minimalist 4x strategy game
9 maps to choose from plus a random daily map
Capture bases, farmland, and factories to increase your income
Use science to improve your chance of winning battles
Capture all bases to win the game
Optional fog of war
Rounds last between 2 to 10 seconds based on settings

P#94920 2021-07-15 19:54 ( Edited 2021-07-15 19:58)

Cart #kjs_monster_trainer-1 | 2021-05-13 | Code ▽ | Embed ▽ | No License

9 different monsters; common, rare, and quest related
Care for your monsters, send them on quests, or encounter random events
Share battle codes of your common or rare monsters to fight one another
Mouse, keyboard/controller controls

P#91786 2021-05-11 09:03 ( Edited 2021-05-13 15:46)

Cart #kjs_space_shooter-12 | 2021-04-30 | Code ▽ | Embed ▽ | No License

Simple implementation of a bullethell game. Various pickups which improve movement speed, fire rate, special bombs, multifire, and orbs. Comes with a mini boss and end of game boss. Game takes a minute or two to play through with a record of the fastest time you've won.

P#87571 2021-02-13 01:42 ( Edited 2021-04-30 19:16)

Cart #pico_raiders-9 | 2021-02-17 | Code ▽ | Embed ▽ | No License

Based upon the ZX Spectrum game Viking Raiders by Mark Lucas


  • No game crashing bugs
    • but if you do find any strange behavior let me know so I can fix it
  • 1 to 4 human/cpu players
    • Menu/Enter to reload game
    • CPU only game will play by itself for you to watch
    • Guide to graphics alike to original
  • Seasons
    • over about 30/40 turns water will freeze and unfreeze
    • catapults and army units can move over frozen water
    • boats can only move across unfrozen water
    • any land units found in unfrozen water drown and die
  • Army units
    • can board boats
    • can get drunk (drunk units move by themselves)
    • can pick up gold
    • can recruit/sober drunk army units
    • can recruit empty boats
    • can destroy adjacent occupied boats
  • Boats
    • can only move when units onboard
    • can only move on unfrozen water
    • can recruit empty boats
    • can ram other boats to sink them
  • Catapults
    • uses ranged combat
    • cannot directly fight
  • Victory conditions
    • defeat all the enemy castles
      • requires an army unit to attack castle
    • game ends when no other players remain
    • short delay to give player chance to review
  • CPU AI
    • ai is easy to beat, provides minor challenge
    • picks random choice of:
      • return gold (priority action)
      • board friendly boat
      • target closest enemy castle
      • target closest enemy unit
      • target closest drinking horn
      • target closest gold chest
      • (catapults only) move away from enemy units
      • (boats only) head towards enemy castles
  • SFX
    • killing units
    • converting units
    • defeated castle
    • sinking boat
    • firing catapult
    • minor generic actions

To do:

  • Fix any reported bugs

Known bugs:

  • Deferred: AI finds it hard to move boats upwards when blocked with land

I had intended for this to be a quick side project but it took longer than expected so code got a little spaghettified in places but it still works, but far from optimised. Barring any major/minor reported defects, or any later tweaks, v0.8 will likely be the last version. When I'm ready to move to completed cart I will update version to 1.0.

P#86592 2021-01-19 23:18 ( Edited 2021-02-17 08:22)

Cart #hanukkah_runner-4 | 2020-12-10 | Code ▽ | Embed ▽ | No License

A simple Runner game set in ancient Israel, you have 8 nights to get past the obstacles in your way and return with more oil for the menorah. Play along with 7 classic Hanukkah tracks, or listen at your own pleasure. Three levels of difficulty, Easy, Medium, and Hard.

P#84790 2020-11-28 11:39 ( Edited 2020-12-10 22:04)

Cart #kjs_christmas_2020-4 | 2020-11-03 | Code ▽ | Embed ▽ | No License

Created a Christmas themed game, pretty basic gameplay but with ramping up difficulty with each level. The quality of the coding isn't great as I haven't wanted to particularly devote a lot of time to the project, just slapping the code together to make it playable over producing good quality code as it's more a side project.

Currently my own personal record is level 9 with a high score of 322.

Update: Found a bug, so fixed it.

P#83542 2020-10-31 12:44 ( Edited 2021-02-17 08:37)

Cart #picoquest_v1_2_1-3 | 2021-02-17 | Code ▽ | Embed ▽ | No License

Second game created using the Pico-8 fantasy console. Loosely based off the board game Heroquest with some adaptations and workarounds for the limited space. 4 different characters, 6 different levels.

Update: Added in a bunch of quality of life changes when inside the game so you have a better idea of what's going on. Changed the scenario around so hopefully a little more epic (and difficult) ending to the 6 levels. Uses a different cart ID as removed one item so items got renumbered. Unless any major defects are present should be last version (speaking of which, I think there might be a random bug with the ambush code which I've not been able to track down yet).

Update 2: After the last update including Split(), I reworked the code a bit to allow music and sound effects.
Update 2 - part 2: Made a minor error with the coding, uploaded a fixed version so it should now no longer crash on scenario 3!

P#78402 2020-06-22 16:34 ( Edited 2021-02-17 08:35)

Cart #ld46_station_alpha_v1-8 | 2021-02-16 | Code ▽ | Embed ▽ | No License

Got my entry sorted out for Ludum Dare 46, first time in a while since I've posted a game.
Also my first cartridge I've posted here since I picked up Pico-8 a week ago.

Hope you enjoy.

Update: Spent the past month revising the game into v1.2, tutorial and additional feedback are provided in game, as well as 3x3 and 4x4 map so you can choose your difficulty. Removed the rest of the post so as not to clutter things up. Should be final update unless bugs are found I missed.

P#75015 2020-04-19 22:58 ( Edited 2021-02-16 22:00)

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