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Cart #30270 | 2016-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Shooting game on PocketCHIP
You will encounter the enemy of the unknown in the character generator.

Move the cursor keys
Shoot in the Z key
Restart in the X key

P#30271 2016-10-08 01:53 ( Edited 2016-10-09 00:58)

:: dw817

Looks pretty good, TT ! If you want, try out a program I wrote that builds random invaders too.

https://www.dropbox.com/s/b282tx7p8opym1d/Invader%20Maker-dw817.zip?dl=0

The advantage of mine is a few checks are made.

[1] All pixels must touch each other.

[2] All random pixels are checked to ensure that each side (x=0) (x=3) (y=0) (y=7) are touched at least once.

Uses between 9-16 randomly placed dots for each invader sprite.

If you want the source, lemme know and I'll send it to you. :)

P#30301 2016-10-08 12:39 ( Edited 2016-10-08 22:11)
:: AdamJ

Awesome!

BTW, played for a while. The world is scrolling the opposite direction in front of my eyes now :-)))

P#30334 2016-10-08 18:10 ( Edited 2016-10-08 22:10)

@ dw817: I was inspired by your program.
This program has incorporated the idea.
thank you.

P#30336 2016-10-08 18:47 ( Edited 2016-10-08 22:47)
:: dw817

Welp, feel free to adjust if you like. Where pixels touch, and all touch edges. Also, you might try SRAND to force your invaders to appear the same each time.

The advantage is the player will be familiar with the early set but be hungry to see the new ones. As you have it, it's random all the way.

And, DARNIT ! I wanted to make a topview shooter using my method - sometime later - with SRAND, but you beat me to it. :D

P#30350 2016-10-08 20:58 ( Edited 2016-10-09 00:59)

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