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Cart #kjs_space_shooter-12 | 2021-04-30 | Code ▽ | Embed ▽ | No License

Simple implementation of a bullethell game. Various pickups which improve movement speed, fire rate, special bombs, multifire, and orbs. Comes with a mini boss and end of game boss. Game takes a minute or two to play through with a record of the fastest time you've won.

P#87571 2021-02-13 01:42 ( Edited 2021-04-30 19:16)

Added some weapon and specials variations

P#87668 2021-02-15 11:06

I fixed a couple of edge case bugs I found plus added a couple of new features:

-- change log:
-- v1.0.3
-- fixed drawstates
-- added player 2
-- v1.0.2
-- added knockback for yellow shots
-- v1.0.1
-- fixed bullet spawn pos
-- added radial/beam specials
-- added dual/triple/quad shots
-- added "!new time!" text
-- v1.0.0
-- game released

P#87671 2021-02-15 14:50

v1.0.4: Minor update to add menu option to cycle backgrounds to make enemy bullets easier to see (two background types atm)

P#88678 2021-03-08 17:20

v1.0.5: Minor update to disable camera shake and swap to P2 controls via menu. Tweaked menu information.

P#88887 2021-03-12 18:40

-- v1.0.7
-- added drop pickup rotation
-- added new menu system layout
-- added easy/medium/hard modes
-- v1.0.6
-- changed to simple and classic modes

P#91029 2021-04-24 19:00

-- change log:

-- v1.0.9
-- fixed warp avoids enemies
-- fixed menu layout
-- fixed 2nd player target
-- fixed spawn location of ships
-- added powup effect to homing shot
-- added autoattract to nearby powups
-- added display ship limits
-- added ship limits to stats

-- v1.0.8
-- fixed homing shots
-- fixed collision detection
-- fixed menu layout
-- added beam vfx
-- added special weapon powerup (beam damage and extra radials)
-- added orb destroyed when hit by shot
-- added y axis limit for enemy shots

P#91325 2021-04-30 15:28 ( Edited 2021-04-30 15:28)

Glad for the 2-player mode, thanks.

Good game, sad when I beat it.

Any chance on a hard-mode? Or a loop, beat the boss, and loop with weapons reset, and fewer powerups.

I didn't really get the warp ability, but I haven't played a SHMUP with that before, so wasn't sure how to strategize with it.

P#91797 2021-05-11 16:34

@mhungerford, I do have plans for a longer version of the game which will hopefully be a bit more balanced overall. If you haven't already, if you bring up the menu there are difficulty levels you can set there. Warp ability is hugely situational and may not shine as much in the current setup.

And I wouldn't worry about not having played a SHMUP before, I haven't written one before this XD It was an attempt to cram a full SHMUP experience into a minute or two of gameplay.

P#91816 2021-05-11 20:39

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