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A cart filled with all the music I could fit onto it. Feel free to use these tracks in your pico-8 games, here is a tutorial on how
I'm happy to say I'm finally releasing the album! It's up as a free download on Bandcamp, and I'll have it available to listen to as a Soundcloud playlist here.
Update July 2016: With the new changes to the audio system, the music sounds much better! (Thanks Zep!) I've re-exported the music and re-uploaded to Bandcamp.
Thanks to Dann Toliver for making the visualizer with me, to Gabby DaRienzo for design advice, and Andrew Carvalho for help with math. I'm not very good with math.
Also, thanks to Zep: PICO-8 logo property of Lexaloffle games, used with permission.
Nothing but music on this cart - 9 tracks in various styles. If you'd like to use any of it in one of your games, send me a message on Twitter (@RobbyDuguay) and I'll help you get it set up.
I'd like to release this as an actual album, but I'm going to figure out some art first. If you'd like to do a picture for one of the tracks, again please just send me a message.
Feedback on any/all the music is welcome. Thanks for listening.
Nice! I'm definitely getting some vibes and feels off all this.
Should we request a sub-forum for things that aren't exactly game related? Albums, of course, and maybe pixel art could be featured? Just throwing this out there.
But this is good stuff and inspirational. I'm feeling a powerful urge to lay down some trax.
Thanks betoraposa. Please do use them as you see fit! They are here to be used. Let me know if you need a hand with copying them over, though the tutorial should be fairly straightforward.
I appreciate the comparison to Chrono Trigger. My approach to composition has been very heavily influenced by 90's JRPGs, so it makes me really happy if you're hearing that.
You said here that I may use these songs the way I see fit. However, are they all right in commercial use? I am making a game that I plan on not only licensing under the GPLv3 but also use commercially. (I might make my own arcade machine that had the game inside. I might also put up the game for free yet accept tips on PayPal or Patreon.) I want to make sure that this use of the music is all right with you before I upload the game with the music.
@mrh: Thanks! Looking forward to seeing more of your rhythm game! Very cool, happy to be included.
@Tinglar: I'm curious how you'll sell a pico-8 game, but if you can do it feel free. Just please credit me where possible, thanks. Go ahead and use the music, thanks for asking.
@TonyTheTGR: Sounds awesome. I got help with the screen effects from my friend Dann, so I'm afraid I'm not much help there. Feel free to check out the source of the cart and see how it's done though! I think all of my snares are sound channel, usually with a ramp down articulation applied.
I want to use some of the tracks in my upcoming game...and read how to take music/sfx from one cart to another, but how do I know which tracks use which sounds?
I haven't looked at the source yet but if there are 32 sfx rows total but Track 9 only needs 12 of them, I don't want to import all 32 (at least, I wouldn't think so)...but how do I figure that out easily?
Or maybe any chance you can post each track separately so it's easier to pull out of the source?
First off, thank you for giving me permission.
That being said, "selling" is not the exact term. The idea I have was that I would export my game to HTML5 then upload the exported game to my website, where people would play the game free of cost. I would earn money either through direct PayPal donations or monthly Patreon contributions.
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