This is an unfinished project I used to work on a few months ago.
It includes a randomly-generating spider web.
Technical details:
Dots are placed randomly and they only connect with eachother when
they are <=(a certain distance) away.
The web doesn't lag pico-8 too much because it only gets generated
on the first frame and It's then stored in the extended memory and
redrawn from there every frame afterwards.
Tractor Madness is a game where you yeet paintings at people while dodging helicopter missiles all while driving a tractor
Since that is a lot to take in, I've made a simple list of the things the game has
Game features:
Tractor physics
Bob
Bob lying on the ground
Paintings
Secret codes for more content
And much more!!

Green tractor is real 2401





PICO-Bird is a flappy bird clone made in pico-8 in less than 512 characters
It was made for the following game jam
https://laz256.itch.io/pico-bird
All the code can be viewed on this page
https://itch.io/jam/pico-8-512-char-jam/rate/1578074

I was practicing extreme optimization and came up with this cart
There's not a lot to see here but what matters is that it works

Edit:The original took up 182 characters, this new version takes up only 176 characters
Edit2:Thanks to @p01, the new version takes up 133 characters. Unfortunately, not all the techniques
could be implemented without problems as racer 5 was the only one that could win in your code
Edit3:I was able to make the cart smaller by 3 characters which is not that bad




Tiny Town is a game made in pico-8. It's based around another game called "Batch Town" which was made entirely in batch. https://general-nut.itch.io/batchtown
It was made for the "One Game a Month #12" jam on itch.io which can be found here.
https://itch.io/jam/one-game-a-month-12
Controls:
Up and down arrow keys to choose jobs
Right and left arrow keys to assign people
Changelog:
Version 1.01: added level 9 town


Vec-Rhytm is a game similar to vib-ribbon. Your goal is to dodge
the obstacles that appear as the music is playing.
There are only 2 songs. This is more of a tech demo than a real game,
I wanted to see if drawing lots of triangles would be viable, It was!
The music titled "Into the belt" was taken from Pico-8 Tunes Vol.2
which can be found here
https://www.lexaloffle.com/bbs/?pid=62911




I've made an algorithm that allows you to store 4 1-bit sprites in the space of a normal pico-8 sprite.
This version uses up the cpu a lot less compared to the previous which used pset().
It could be a little hard to use so there's some help on the bottom of this page.
Special thanks to Heracleum#1208 on discord for helping with the code.
Documentation:
Use 4x more sprite memory if your sprites are 1-bit
16 colors / 2 colors
1 sprite / 4 sprites
256 sprites / 1024 sprites
To draw your sprites, you'll have to use specific colors
Each color marks different sprites from 1-4, some of them mark more at once:
Pixel color in spritesheet/which sprites will be marked by color in that spot

This game is a funky experience that you will only experience once in your life.
Hit children in the head using shovels in this game!!!
Earn money, hit more children, earn more money!!!!!
PCM samples by @bikibird




I've recently started working on my first game. It currently has no name but it's about balls so for now it'll be referred to as BallGame. Your objective is to dodge balls and survive the longest.
Keep in mind that the game will receive updates very soon and the following features are planned:
- Power-ups
- Actual music
- Changing background based on score


